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PROJECTS REQUEST PLATFORM
Youth Fusion 2020-2021
Renewed offer: in person, hybrid formula and/or at home
Check our COVID-19 Frequently Asked Questions to answer all your questions.
5 reasons to choose Youth Fusion
- To carry out exciting projects with students from elementary school to high school, in urban centres as well as in remote areas, at school, at home or elsewhere, no matter what the school year has in store for us.
- To actively develop students’ skills with a renewed formula that responds to our new reality and motivate them to persevere in their studies.
- To concretely support teachers in their willingness to share their educational matter in an exciting and fun way.
- To create unique bonds with our competent and passionate coordinators who are trained in technopedagogy.
- To give students the opportunity to discover new passions in fields that inspire them.
The 5th year class at Barthélémy-Vimont Primary School had many difficulties in their learning and when it comes to listening to instructions. However, the teacher for this group told me several times that she noticed a transformation in her students during theatre workshops. According to her, the activities shone a light on the creativity and talent of some students who had lots of difficulties in French, and therefore allowed her to see them differently. Moreover, the games allowed her to have fun with her students, whereas she rarely had the chance to do so during a regular day.
Coordinator,
Dramatic Arts at Barthélémy-Vimont School
My students have learning difficulties. By making them do more concrete activities, they understand better and take part in activities. They have learned to use software such as Photoshop and SketchUp. By doing this, they develop more technical competencies and also develop self-confidence since they can excel.
Teacher, Environmental Design at Louis-Joseph Papineau High School
I wondered what a remote theatre class would look like, and Anne-Marie pleasantly surprised me with her exercise suggestions. After the first class, Oli had a light in his eyes while he told me everything. He said: ‘I really liked my class; I do not regret signing up!’ My mom heart melted. I want Oli’s high school to have a theatre company! =)
Dramatic Arts at Charles-Bruneau School, parent testimony
The students at Dalbé-Viau school did not have much motivation. However, as soon as they saw their game become more concrete, even just by implementing a basic animation in their programming, many talents emerged! In fact, the class is full of artists (Pixel art)! If the project had made it to the festival, I am convinced that many teams would have won prizes for the aesthetic of their game!
Coordinator, Video Game Creation at Dalbé-Viau high school
Even though schools were closed because of Covid-19, several of my students kept working on their project and writing me so I could answer their question. One team in particular was motivated by a student in the group who really wanted to finish their game.
Coordinator, Video Game Design at Neufchâtel High School
Connecting with students via TEAMS was really fantastic, I saw it did them good. We did the Me, my shoes workshop, a dynamic activity where students get moving and must invent and present a character from different pairs of shoes that I show them on PowerPoint. The students went all out to incarnate their characters, using accessories and costumes for some of them.
Coordinator, Coordinator, Dramatic Arts at Barthélémy-Vimont School on the theme: making a character your own using a personal element as a basis (shoes)
To apply for a project
3 easy steps :
- Click on the YOUTH FUSION PROJECTS section
- Select the projects you are interested in
- Go to ✓ MY SELECTION and fill out the form
Any questions? Write us at projets@fusionjeunesse.org
No project matching the criteria

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The Cinema Program provides students with an opportunity to explore the world of cinema as well as all the components related to this industry’s structure. Students get to experience each step of a film production, namely scriptwriting, acting for the camera, handling film equipment, preparing and managing a movie set, seeing to the sound, costume and set design, etc. Not only do they develop critical thinking, they learn to leverage their creativity as they take on the entire creation of a short film.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 4 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a 3-minute short film addressing a theme determined by Youth Fusion
- Design and production of promotional material for the screening of the short film
- A local screening may be organized
Fundamental Competencies
- Self-awareness
- Sense of responsibility
- Collaboration
- Organizational skills
- Critical thinking
- Creativity
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Vocabulary
- Reading
- Oral communication
- Second language
- Writing
- Technical vocabulary
- Reading texts in a second language
- Oral comprehension
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Philosophy
- Ethics
- Visual arts
- Artistic trends
- Photography
- Videography
- Notions of visual harmony and aesthetics
- Exploration of mediums
- Art theory
Further conditions to complete the project
Youth Fusion provides:
- Cinematographic equipment (camera, tripod, microphone, lighting, etc.) provided to the coordinator for the project’s duration
The school provides:
- Projector or interactive whiteboard and speakers for the screenings
- Rooms available on a weekly basis to set up activities and for filming
- Access to the school’s Wi-Fi for the coordinator
- One desktop computer per group (4-8 students), pre-loaded with editing software (Adobe Premiere or other)
- A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$300 for the entirety of the groups)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The Cinema Program provides students with an opportunity to explore the world of cinema as well as all the components related to this industry’s structure. Students get to experience each step of a film production, namely scriptwriting, acting for the camera, handling film equipment, preparing and managing a movie set, seeing to the sound, costume and set design, etc. Not only do they develop critical thinking, they learn to leverage their creativity as they take on the entire creation of a short film.
Regions | Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 5 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a 3-minute short film addressing a theme determined by Youth Fusion
- Design and production of promotional material for the screening of the short film
- A local screening may be organized
Fundamental Competencies
- Self-awareness
- Sense of responsibility
- Collaboration
- Organizational skills
- Critical thinking
- Creativity
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Vocabulary
- Reading
- Oral communication
- Second language
- Writing
- Technical vocabulary
- Reading texts in a second language
- Oral comprehension
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Philosophy
- Ethics
- Visual arts
- Artistic trends
- Photography
- Videography
- Notions of visual harmony and aesthetics
- Exploration of mediums
- Art theory
Further conditions to complete the project
Youth Fusion provides:
- Cinematographic equipment (camera, tripod, microphone, lighting, etc.) provided to the coordinator for the project’s duration
The school provides:
- Projector or interactive whiteboard and speakers for the screenings
- Rooms available on a weekly basis to set up activities and for filming
- Access to the school’s Wi-Fi for the coordinator
- One desktop computer per group (4-8 students), pre-loaded with editing software (Adobe Premiere or other)
- A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$300 for the entirety of the groups)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The Cinema Program provides students with an opportunity to explore the world of cinema as well as all the components related to this industry’s structure. Students get to experience each step of a film production, namely scriptwriting, acting for the camera, handling film equipment, preparing and managing a movie set, seeing to the sound, costume and set design, etc. Not only do they develop critical thinking, they learn to leverage their creativity as they take on the entire creation of a short film.
Regions | New-Brunswick - New-Brunswick |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 4 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a 3-minute short film addressing a theme determined by Youth Fusion
- Design and production of promotional material for the screening of the short film
- A local screening may be organized
Fundamental Competencies
- Self-awareness
- Sense of responsibility
- Collaboration
- Organizational skills
- Critical thinking
- Creativity
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Vocabulary
- Reading
- Oral communication
- Second language
- Writing
- Technical vocabulary
- Reading texts in a second language
- Oral comprehension
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Philosophy
- Ethics
- Visual arts
- Artistic trends
- Photography
- Videography
- Notions of visual harmony and aesthetics
- Exploration of mediums
- Art theory
Further conditions to complete the project
Youth Fusion provides:
- Cinematographic equipment (camera, tripod, microphone, lighting, etc.) provided to the coordinator for the project’s duration
The school provides:
- Projector or interactive whiteboard and speakers for the screenings
- Rooms available on a weekly basis to set up activities and for filming
- Access to the school’s Wi-Fi for the coordinator
- One desktop computer per group (4-8 students), pre-loaded with editing software (Adobe Premiere or other)
- A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$300 for the entirety of the groups)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
The Media production program provides students with an opportunity to develop a greater awareness of the media world by exploring photography, video (feature stories, animated film and/or fiction film) and journalism. Students learn the proper handling of film equipment and digital cameras as well as image composition-related rules, scriptwriting, sound recording, reporting, interviewing, building sets, etc. Putting this range of techniques to good use, students will design and produce media artwork.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 2 classes, max 4 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class only |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Creation of a media production
- Productions may be placed online in a digital platform
- Organization of a local event to showcase the productions created by all the students
Fundamental Competencies
- Sense of responsibility
- Open-mindedness
- Collaboration
- Communicating efficiently
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- Visual arts
- Artistic trends
- Photography
- Videography
- Notions of visual harmony and aesthetics
- Artistic trends
- Exploration of mediums
- Art theory
- First language
- Writing
- Vocabulary
- Reading
- Oral communication
- Second language
- Writing
- Technical vocabulary
- Reading texts in a second language
- Oral comprehension
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Drama
- Acting
Further conditions to complete the project
Youth Fusion provides:
- Technical equipment (camera, tripod, microphone, lighting, etc.) provided to the coordinator for the project’s duration
The school provides:
- Projector or interactive whiteboard and speakers for the screenings
- Access to a computer cart or a computer room so as to edit the footage
- Free editing software, installed on the school network by a computer technician
- A secure storage space for the equipment
- Access to the school’s Wi-Fi for the coordinator
- Room availability to allow various film shoots
- A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$300 for all of the media projects in the school)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
The Media production program provides students with an opportunity to develop a greater awareness of the media world by exploring photography, video (feature stories, animated film and/or fiction film) and journalism. Students learn the proper handling of film equipment and digital cameras as well as image composition-related rules, scriptwriting, sound recording, reporting, interviewing, building sets, etc. Putting this range of techniques to good use, students will design and produce media artwork.
Regions | New-Brunswick - New-Brunswick |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 2 classes, max 3 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class only |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Creation of a media production
- Productions may be placed online in a digital platform
- Organization of a local event to showcase the productions created by all the students
Fundamental Competencies
- Sense of responsibility
- Open-mindedness
- Collaboration
- Communicating efficiently
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- Visual arts
- Artistic trends
- Photography
- Videography
- Notions of visual harmony and aesthetics
- Artistic trends
- Exploration of mediums
- Art theory
- First language
- Writing
- Vocabulary
- Reading
- Oral communication
- Second language
- Writing
- Technical vocabulary
- Reading texts in a second language
- Oral comprehension
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Drama
- Acting
Further conditions to complete the project
Youth Fusion provides:
- Technical equipment (camera, tripod, microphone, lighting, etc.) provided to the coordinator for the project’s duration
The school provides:
- Projector or interactive whiteboard and speakers for the screenings
- Access to a computer cart or a computer room so as to edit the footage
- Free editing software, installed on the school network by a computer technician
- A secure storage space for the equipment
- Access to the school’s Wi-Fi for the coordinator
- Room availability to allow various film shoots
- A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$300 for all of the media projects in the school)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
The Media production program provides students with an opportunity to develop a greater awareness of the media world by exploring photography, video (feature stories, animated film and/or fiction film) and journalism. Students learn the proper handling of film equipment and digital cameras as well as image composition-related rules, scriptwriting, sound recording, reporting, interviewing, building sets, etc. Putting this range of techniques to good use, students will design and produce media artwork.
Regions | Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 périodes de classe consécutives ou un minimum de 2 périodes par semaine par groupe |
Number of classes per school | min 2 classes, max 3 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class only |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Creation of a media production
- Productions may be placed online in a digital platform
- Organization of a local event to showcase the productions created by all the students
Fundamental Competencies
- Sense of responsibility
- Open-mindedness
- Collaboration
- Communicating efficiently
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- Visual arts
- Artistic trends
- Photography
- Videography
- Notions of visual harmony and aesthetics
- Artistic trends
- Exploration of mediums
- Art theory
- First language
- Writing
- Vocabulary
- Reading
- Oral communication
- Second language
- Writing
- Technical vocabulary
- Reading texts in a second language
- Oral comprehension
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Drama
- Acting
Further conditions to complete the project
Youth Fusion provides:
- Technical equipment (camera, tripod, microphone, lighting, etc.) provided to the coordinator for the project’s duration
The school provides:
- Projector or interactive whiteboard and speakers for the screenings
- Access to a computer cart or a computer room so as to edit the footage
- Free editing software, installed on the school network by a computer technician
- A secure storage space for the equipment
- Access to the school’s Wi-Fi for the coordinator
- Room availability to allow various film shoots
- A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$300 for all of the media projects in the school)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The Digital Arts Program introduces students to the world of digital arts by exploring several techniques such as photography, video, image and sound processing using various special effects, as well as some programming concepts so as to create collective works of art focusing on a single theme. As the project moves forward, students get a better appreciation of their concept and artistic identity by documenting their creative process through an online portfolio. Ultimately, students organize an exhibition to showcase their work.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 2 classes, max 3 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class only |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Creation of collective works of digital art
- Collective portfolio
- A local exhibition may be organized
Fundamental Competencies
- Self-awareness
- Open-mindedness
- Collaboration
- Critical thinking
- Creativity
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- History
- History of art
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Visual arts
- Artistic trends
- Photography
- Videography
- Notions of visual harmony and aesthetics
- Exploration of mediums
- Art theory
- Anthropology and sociology
- Cultural sensibility
- Cultural sensitivity
Further conditions to complete the project
Youth Fusion provides:
- Technical equipment will be provided for the coordinator to help prepare for the workshops
The school provides:
- Access to a computer room and the Wi-Fi network during workshops
- Tablets or computers with various free software installed by the computer technician (one tablet for every 3 students, ideally)
- Space to store the material and the students’ work
- Room with a projector
- Access to art supplies or the school’s financial involvement to purchase art supplies for the students’ artwork (±$200)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
The Dramatic Arts program provides students an opportunity to explore the fields of theatre and literature and produce their own play. Students start off by reading a children’s book which will serve as foundation for the narrative’s development. Throughout this project, students develop characters, take part in the writing process, create the scenography and stage design and, ultimately, perform their play before an audience.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 class periods per week per group |
Number of classes per school | min 2 classes, max 4 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class only |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Writing and directing a short play
- Creating costumes and accessories
- Design and production of the promotional material related to the play
- Public performance of the play
Fundamental Competencies
- Creativity
- Communicating efficiently
- Self-awareness
- Collaboration
- Open-mindedness
- Critical thinking
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Search engines
- Histoire
- Histoire du théâtre
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Philosophy
- Ethics
- Social responsibility
- Drama
- Acting
Further conditions to complete the project
Youth Fusion provides:
- Youth Fusion agrees to pay 50% of all costs related to the purchase of books which will be provided to every student involved in the project
The school provides:
- A fixed room, aside from the main classroom, with more space to accommodate the students would be an asset
- The school agrees to pay 50% of all costs related to the purchase of books which will be provided to every student involved in the project
- Printing of the play’s script for the students
- A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$400 for the entirety of the groups)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The artificial intelligence program introduces students to the world of artificial intelligence (AI) and general technologies by leading them to create an AI based solution to answer a need in society. Through this project, the students will explore the different types of human and machine intelligence, research their concrete applications and learn to effectively position themselves on many ethical issues that arise from intelligence. Finally, the students will conceptualize a business and propose an AI based solution that answers a society’s need by developing a functional prototype.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Chaudiere-Appalaches, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Technical plan of an AI based solution
- Prototype of an AI based solution
- Business plan and marketing strategy for the AI based solution
Fundamental Competencies
- Sense of ethics
- Researching and processing information
- Solving problems
- Multiliteracy
- Collaboration
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Technical vocabulary
- Oral communication
- Biology
- Medical technologies
- Functioning of neurons
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Programming
- Economics, finance and entrepreneurship
- Entrepreneurial concepts
- Marketing
- Organization and project management
- Market research
- Philosophy
- Ethics
- Social responsibility
- Foundation of being
Further conditions to complete the project
Youth Fusion provides:
- Required software
The school provides:
- A computer lab with an appropriate computer for each student

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The artificial intelligence program introduces students to the world of artificial intelligence (AI) and general technologies by leading them to create an AI based solution to answer a need in society. Through this project, the students will explore the different types of human and machine intelligence, research their concrete applications and learn to effectively position themselves on many ethical issues that arise from intelligence. Finally, the students will conceptualize a business and propose an AI based solution that answers a society’s need by developing a functional prototype.
Regions | France - France |
---|---|
Activity periods per week, per class | 2 consecutive class periods |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | 2000 euros |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Technical plan of an AI based solution
- Prototype of an AI based solution
- Business plan and marketing strategy for the AI based solution
Fundamental Competencies
- Sense of ethics
- Researching and processing information
- Solving problems
- Multiliteracy
- Collaboration
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Technical vocabulary
- Oral communication
- Biology
- Medical technologies
- Functioning of neurons
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Programming
- Economics, finance and entrepreneurship
- Entrepreneurial concepts
- Marketing
- Organization and project management
- Market research
- Philosophy
- Ethics
- Social responsibility
- Foundation of being
Further conditions to complete the project
Youth Fusion provides:
- Required software
The school provides:
- A computer lab with an appropriate computer for each student

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
This program aims to introduce the students to the world of science by allowing them to concretely explore scientific phenomena in their environment through various experiential and educational activities. By following the scientific approach, the students target a problem in their environment, explore it through different scientific angles and propose a solution based on their research and analysis. Throughout the year, the students involve various people in their community using a participatory approach. Finally, the students will try to solve the problem by concretely applying the solution they have developed during the course of the project.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Chaudiere-Appalaches, Quebec - Outaouais |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 4 hours |
Project integration in the school | In class only |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Collection and sharing of data within the community
- Realisation and construction of the solution of the scientific project
- Writing of a research report
Fundamental Competencies
- Collaboration
- Organizational skills
- Critical thinking
- Sense of citizenship
- Researching and processing information
Disciplinary skills
- Subject
- Concepts
- Ecology and environment
- Local environmental issues
- Ecological footprints
- Global environmental issues
- Meteorological phenomenons
- Technology and computer science
- Use of ICTs
- Search engines
- Geography
- Local history
- Human history
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Public participation process
- Mathematics
- Geometry : scaling, symmetry, measurements, cartesian planes and graphs, relationships between variables
- Arithmetics : number operations and logical sequencing
- Statistics and probability
- Mathematical reasoning
- Chemistry
- Study of water
- Chemical analysis
- Chemical compounds
- Chemical transformations and reactions
Further conditions to complete the project
Youth Fusion provides:
- Science material (microscope, spectroscope, heart rate monitor, small material, etc.) given to the coordinator for the duration of the project.
The school provides:
- A secured storage room or space for the material would be beneficial
- Access to a computer cart or a computer room with Internet access
- A financial involvement from the school toward the conception and realization of the various activities (±$400 for all of the participating classes)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
For educational robotics, Youth Fusion is proud to partner with Robotique FIRST Québec in order to offer eligible schools support to participate in the FIRST LEGO League international programs. These programs allow the students to explore the world of science and technology through the use of LEGO’s Mindstorms technology.
The students will have the opportunity to explore a different theme each year; design and build a LEGO model containing at least one simple machine and one motorized element; create a poster to present their team and their research; participate in an exhibition to present and share their achievements.
For any questions concerning educational robotics without the support of Youth Fusion, please contact Rachid Abiza, FIRST LEGO League & FIRST LEGO League Jr. Director.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | Maximum of 2 hours per class per week |
Number of classes per school | min 2 classes, max 4 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 1870 per class |
Additional details | Youth Fusion incurs administrative costs related to the implementation of the projects, including the purchase of the play mat, which is usually included in the cost that you are billed for the project. In the case of a cancellation, your school will be billed for the purchase of the play mat. |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and programming of an autonomous Lego robot
- 2½ minute matches during which robots must tackle, on a playing field, as many challenges as possible
- Preparatory work prior to presenting the design of both the robot and the project, as well as the league’s fundamental values
- Oral presentations before a jury during tournaments
- Creation of various visual aids (models, posters, logos, shirts, etc.) to enhance oral presentations and best represent the team
Fundamental Competencies
- Creativity and innovation
- Critical thinking and problem-solving
- Communication and collaboration
- ITC literacy
- Flexibility and adaptability
- Leadership and sense of responsibility
Disciplinary skills
- Subject
- Concepts
- First language
- Reading (literature, informational text, basic skills)
- Writing
- Oral communication and listening skills
- Language
- Mathematics
- Algebraic operations and thinking
- Numbers and operations in base ten
- Numbers and operations (fractions)
- Measures and data
- Geometry
- Ratios and proportional relationships
- Number systems
- Expressions and equations
- Statistics and probability
- Functions
- Science
- Energy
- Engineering design
Further conditions to complete the project
Youth Fusion provides:
- Youth Fusion pays all registration fees for tournaments organized by Robotique FIRST Quebec ($125 per team)
- Registration fees for the FIRST LEGO League (US$225 per team)
- Yearly challenge kit ($109.95)
The school provides:
- Non-perishable supplies
- Mindstorms LEGO EV3 robotics kits (2 to 4 students per kit, at a cost of ±$400 per kit)
- Computers or tablets (2 to 4 students per tablet or computer)
- Playing table (1 per class, ±$75)
- Others:
- Registration on the FIRST official website : www.firstinspires.org
- Travel expenses for the various tournaments

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
For educational robotics, Youth Fusion is proud to partner with Robotique FIRST Québec in order to offer eligible schools support to participate in the FIRST LEGO League international programs. These programs allow the students to explore the world of science and technology through the use of LEGO’s Mindstorms technology.
The students will have the opportunity to explore a different theme each year; design and build a LEGO model containing at least one simple machine and one motorized element; create a poster to present their team and their research; participate in an exhibition to present and share their achievements.
For any questions concerning educational robotics without the support of Youth Fusion, please contact Rachid Abiza, FIRST LEGO League & FIRST LEGO League Jr. Director.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | Maximum of 2 hours per class per week |
Number of classes per school | min 2 classes, max 4 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 1870 per class |
Additional details | Youth Fusion incurs administrative costs related to the implementation of the projects, including the purchase of the play mat, which is usually included in the cost that you are billed for the project. In the case of a cancellation, your school will be billed for the purchase of the play mat. |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and programming of an autonomous Lego robot
- 2½ minute matches during which robots must tackle, on a playing field, as many challenges as possible
- Preparatory work prior to presenting the design of both the robot and the project, as well as the league’s fundamental values
- Oral presentations before a jury during tournaments
- Creation of various visual aids (models, posters, logos, shirts, etc.) to enhance oral presentations and best represent the team
Fundamental Competencies
- Creativity and innovation
- Critical thinking and problem-solving
- Communication and collaboration
- ITC literacy
- Flexibility and adaptability
- Leadership and sense of responsibility
Disciplinary skills
- Subject
- Concepts
- First language
- Reading (literature, informational text, basic skills)
- Writing
- Oral communication and listening skills
- Language
- Mathematics
- Algebraic operations and thinking
- Numbers and operations in base ten
- Numbers and operations (fractions)
- Measures and data
- Geometry
- Ratios and proportional relationships
- Number systems
- Expressions and equations
- Statistics and probability
- Functions
- Science
- Energy
- Engineering design
Further conditions to complete the project
Youth Fusion provides:
- Youth Fusion pays all registration fees for tournaments organized by Robotique FIRST Quebec ($125 per team)
- Registration fees for the FIRST LEGO League (US$225 per team)
- Yearly challenge kit ($109.95)
The school provides:
- Non-perishable supplies
- Mindstorms LEGO EV3 robotics kits (2 to 4 students per kit, at a cost of ±$400 per kit)
- Computers or tablets (2 to 4 students per tablet or computer)
- Playing table (1 per class, ±$75)
- Others:
- Registration on the FIRST official website : www.firstinspires.org
- Travel expenses for the various tournaments

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
For educational robotics, Youth Fusion is proud to partner with Robotique FIRST Québec in order to offer eligible schools support to participate in the FIRST LEGO League international programs. These programs allow the students to explore the world of science and technology through the use of LEGO’s Mindstorms technology.
The students will have the opportunity to explore a different theme each year; design and build a LEGO model containing at least one simple machine and one motorized element; create a poster to present their team and their research; participate in an exhibition to present and share their achievements.
For any questions concerning educational robotics without the support of Youth Fusion, please contact Rachid Abiza, FIRST LEGO League & FIRST LEGO League Jr. Director.
Regions | New-Brunswick - New-Brunswick |
---|---|
Activity periods per week, per class | Maximum of 2 hours per class per week |
Number of classes per school | min 2 classes, max 4 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 1870 per class |
Additional details | Youth Fusion incurs administrative costs related to the implementation of the projects, including the purchase of the play mat, which is usually included in the cost that you are billed for the project. In the case of a cancellation, your school will be billed for the purchase of the play mat. |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and programming of an autonomous Lego robot
- 2½ minute matches during which robots must tackle, on a playing field, as many challenges as possible
- Preparatory work prior to presenting the design of both the robot and the project, as well as the league’s fundamental values
- Oral presentations before a jury during tournaments
- Creation of various visual aids (models, posters, logos, shirts, etc.) to enhance oral presentations and best represent the team
Fundamental Competencies
- Creativity and innovation
- Critical thinking and problem-solving
- Communication and collaboration
- ITC literacy
- Flexibility and adaptability
- Leadership and sense of responsibility
Disciplinary skills
- Subject
- Concepts
- First language
- Reading (literature, informational text, basic skills)
- Writing
- Oral communication and listening skills
- Language
- Mathematics
- Algebraic operations and thinking
- Numbers and operations in base ten
- Numbers and operations (fractions)
- Measures and data
- Geometry
- Ratios and proportional relationships
- Number systems
- Expressions and equations
- Statistics and probability
- Functions
- Science
- Energy
- Engineering design
Further conditions to complete the project
Youth Fusion provides:
- Youth Fusion pays all registration fees for tournaments organized by Robotique FIRST Quebec ($125 per team)
- Registration fees for the FIRST LEGO League (US$225 per team)
- Yearly challenge kit ($109.95)
The school provides:
- Non-perishable supplies
- Mindstorms LEGO EV3 robotics kits (2 to 4 students per kit, at a cost of ±$400 per kit)
- Computers or tablets (2 to 4 students per tablet or computer)
- Playing table (1 per class, ±$75)
- Others:
- Registration on the FIRST official website : www.firstinspires.org
- Travel expenses for the various tournaments

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
For educational robotics, Youth Fusion is proud to partner with Robotique FIRST Québec in order to offer eligible schools support to participate in the FIRST LEGO League international programs. These programs allow the students to explore the world of science and technology through the use of LEGO’s Mindstorms technology.
The students will have the opportunity to explore a different theme each year; design and build a LEGO model containing at least one simple machine and one motorized element; create a poster to present their team and their research; participate in an exhibition to present and share their achievements.
For any questions concerning educational robotics without the support of Youth Fusion, please contact Rachid Abiza, FIRST LEGO League & FIRST LEGO League Jr. Director.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | Maximum 2 hours per class, every two weeks |
Number of classes per school | min 2 classes, max 3 classes |
Number of hours per week* | ---- |
Project integration in the school | In class only |
Project cost | $ 1000 per class |
Additional details | Youth Fusion incurs administrative costs related to the implementation of the projects, including the purchase of the play mat, which is usually included in the cost that you are billed for the project. In the case of a cancellation, your school will be billed for the purchase of the play mat. |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and programming of a Lego model which contains at least one simple machine and one powered element
- Research on a specific issue
- Creation of a presentation poster
- Preparation and presentation on the model, the poster, and the core values for the FIRST LEGO League Junior program
Fundamental Competencies
- Global awareness
- Creativity and innovation
- Critical thinking and problem-solving
- Communication and collaboration
- Information literacy
- ITC literacy
- Flexibility and adaptability
- Initiative and autonomy
- Social and inter-cultural competencies
- Productivity and responsibility toward others and oneself
- Leadership and sense of responsibility
Disciplinary skills
- Subject
- Concepts
- First language
- Reading (literature, informational text, basic skills)
- Writing
- Language
- Oral communication and listening skills
- Mathematics
- Standards of mathematical practice
- Measures and data
- Geometry
- Science
- Movement and stability: forces and interactions
- Engineering design
- Matter and its interactions
Further conditions to complete the project
Youth Fusion provides:
- Youth Fusion pays all registration fees to FIRST LEGO League (US$99)
The school provides:
- WeDo 2.0 robotics kits (2 to 4 students per kit, at a cost of ±$200 per kit)
- Annual registration fees for the thematic material
- Computers or tablets (minimum 1 per team)
- Travel expenses for the various events, when necessary, should be anticipated

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
For educational robotics, Youth Fusion is proud to partner with Robotique FIRST Québec in order to offer eligible schools support to participate in the FIRST LEGO League international programs. These programs allow the students to explore the world of science and technology through the use of LEGO’s Mindstorms technology.
The students will have the opportunity to explore a different theme each year; design and build a LEGO model containing at least one simple machine and one motorized element; create a poster to present their team and their research; participate in an exhibition to present and share their achievements.
For any questions concerning educational robotics without the support of Youth Fusion, please contact Rachid Abiza, FIRST LEGO League & FIRST LEGO League Jr. Director.
Regions | Ontario - Ontario |
---|---|
Activity periods per week, per class | 1 hour per class, once a week |
Number of classes per school | min 2 classes, max 7 classes (144 youth maximum) |
Number of hours per week | 1 hour per class |
Project integration in the school | In class only |
Project cost | $ 3000 |
Additional details | Youth Fusion incurs administrative costs related to the implementation of the projects, including the purchase of the play mat, which is usually included in the cost that you are billed for the project. In the case of a cancellation, your school will be billed for the purchase of the play mat. |
Project's tangible results
- Design and programming of a Lego model which contains at least one simple machine and one powered element
- Research on a specific issue
- Creation of a presentation poster
- Preparation and presentation on the model, the poster, and the core values for the FIRST LEGO League Junior program
Fundamental Competencies
- Global awareness
- Creativity and innovation
- Critical thinking and problem-solving
- Communication and collaboration
- Information literacy
- ITC literacy
- Flexibility and adaptability
- Initiative and autonomy
- Social and inter-cultural competencies
- Productivity and responsibility toward others and oneself
- Leadership and sense of responsibility
Disciplinary skills
- Subject
- Concepts
- First language
- Reading (literature, informational text, basic skills)
- Writing
- Language
- Oral communication and listening skills
- Mathematics
- Standards of mathematical practice
- Measures and data
- Geometry
- Science
- Movement and stability: forces and interactions
- Engineering design
- Matter and its interactions
Further conditions to complete the project
Youth Fusion provides:
- Youth Fusion pays all registration fees to FIRST LEGO League (US$99)
The school provides:
- WeDo 2.0 robotics kits (2 to 4 students per kit, at a cost of ±$200 per kit)
- Annual registration fees for the thematic material
- Computers or tablets (minimum 1 per team)
- Travel expenses for the various events, when necessary, should be anticipated

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
For educational robotics, Youth Fusion is proud to partner with Robotique FIRST Québec in order to offer eligible schools support to participate in the FIRST LEGO League international programs. These programs allow the students to explore the world of science and technology through the use of LEGO’s Mindstorms technology.
The students will have the opportunity to explore a different theme each year; design and build a LEGO model containing at least one simple machine and one motorized element; create a poster to present their team and their research; participate in an exhibition to present and share their achievements.
For any questions concerning educational robotics without the support of Youth Fusion, please contact Rachid Abiza, FIRST LEGO League & FIRST LEGO League Jr. Director.
Regions | New-Brunswick - New-Brunswick |
---|---|
Activity periods per week, per class | Maximum 2 hours per class, every two weeks |
Number of classes per school | min 2 classes, max 3 classes |
Number of hours per week* | ---- |
Project integration in the school | In class only |
Project cost | $ 1000 per class |
Additional details | Youth Fusion incurs administrative costs related to the implementation of the projects, including the purchase of the play mat, which is usually included in the cost that you are billed for the project. In the case of a cancellation, your school will be billed for the purchase of the play mat. |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and programming of a Lego model which contains at least one simple machine and one powered element
- Research on a specific issue
- Creation of a presentation poster
- Preparation and presentation on the model, the poster, and the core values for the FIRST LEGO League Junior program
Fundamental Competencies
- Global awareness
- Creativity and innovation
- Critical thinking and problem-solving
- Communication and collaboration
- Information literacy
- ITC literacy
- Flexibility and adaptability
- Initiative and autonomy
- Social and inter-cultural competencies
- Productivity and responsibility toward others and oneself
- Leadership and sense of responsibility
Disciplinary skills
- Subject
- Concepts
- First language
- Reading (literature, informational text, basic skills)
- Writing
- Language
- Oral communication and listening skills
- Mathematics
- Standards of mathematical practice
- Measures and data
- Geometry
- Science
- Movement and stability: forces and interactions
- Engineering design
- Matter and its interactions
Further conditions to complete the project
Youth Fusion provides:
- Youth Fusion pays all registration fees to FIRST LEGO League (US$99)
The school provides:
- WeDo 2.0 robotics kits (2 to 4 students per kit, at a cost of ±$200 per kit)
- Annual registration fees for the thematic material
- Computers or tablets (minimum 1 per team)
- Travel expenses for the various events, when necessary, should be anticipated

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary / Collège (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of the creative process: developing ideas and prototypes, writing a game design document, carrying out the production, game tests and revisions. They learn to master a range of technological tools connected to the project’s different aspects (sound, visuals, programming, etc.).
Secondary / Lycée (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of game development, namely ideation, design, prototyping, game testing and production. They learn to master a range of technological tools connected to the project’s sound and visual aspects, as well as its programming. Their creativity is thoroughly engaged as they create original sounds and images and develop the game’s brand in a commercialization context. Lastly, this project provides students with an opportunity to develop strong project management capabilities and collaborative skills
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 or 3 consecutive class periods |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class only |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and development of a video game
- Preparation of a game design document
- Press document
- Creation of a game prototype and presentation in front of a jury
Fundamental Competencies
- Organizational skills
- Multiliteracy
- Creativity
- Solving problems
- Collaboration
- Sense of ethics
Disciplinary skills
- Subject
- Concepts
- Geography
- Cartography
- Mathematics
- Ratios and proportional relationships
- Geometry : scaling, symmetry, measurements, cartesian planes and graphs, relationships between variables
- Statistics and probability
- Arithmetic : number operations and logical sequencing
- First language
- Writing
- Reading
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Programming
- Economics, finance and entrepreneurship
- Organization and project management
- Marketing
- Consumer relationship
- Visual arts
- 2D and 3D design
- Graphic design
Further conditions to complete the project
Youth Fusion provides:
- The game programming software
The school provides:
- One computer per student (no tablets)
- with a mouse
- One USB microphone ($70)
- Four controllers compatible with XBOX 360 ($40/un.)
- Four graphic tablets with cord ($90/un.)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary / Collège (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of the creative process: developing ideas and prototypes, writing a game design document, carrying out the production, game tests and revisions. They learn to master a range of technological tools connected to the project’s different aspects (sound, visuals, programming, etc.).
Secondary / Lycée (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of game development, namely ideation, design, prototyping, game testing and production. They learn to master a range of technological tools connected to the project’s sound and visual aspects, as well as its programming. Their creativity is thoroughly engaged as they create original sounds and images and develop the game’s brand in a commercialization context. Lastly, this project provides students with an opportunity to develop strong project management capabilities and collaborative skills
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and development of a video game
- Preparation of a game design document
- Press document
- Creation of a game prototype and presentation in front of a jury
Fundamental Competencies
- Organizational skills
- Multiliteracy
- Creativity
- Solving problems
- Collaboration
- Sense of ethics
Disciplinary skills
- Subject
- Concepts
- Geography
- Cartography
- Mathematics
- Ratios and proportional relationships
- Geometry : scaling, symmetry, measurements, cartesian planes and graphs, relationships between variables
- Statistics and probability
- Arithmetic : number operations and logical sequencing
- First language
- Writing
- Reading
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Programming
- Economics, finance and entrepreneurship
- Organization and project management
- Marketing
- Consumer relationship
- Visual arts
- 2D and 3D design
- Graphic design
Further conditions to complete the project
Youth Fusion provides:
- The game programming software
The school provides:
- One computer per student (no tablets)
- with a mouse
- One USB microphone ($70)
- Four controllers compatible with XBOX 360 ($40/un.)
- Four graphic tablets with cord ($90/un.)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary / Collège (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of the creative process: developing ideas and prototypes, writing a game design document, carrying out the production, game tests and revisions. They learn to master a range of technological tools connected to the project’s different aspects (sound, visuals, programming, etc.).
Secondary / Lycée (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of game development, namely ideation, design, prototyping, game testing and production. They learn to master a range of technological tools connected to the project’s sound and visual aspects, as well as its programming. Their creativity is thoroughly engaged as they create original sounds and images and develop the game’s brand in a commercialization context. Lastly, this project provides students with an opportunity to develop strong project management capabilities and collaborative skills
Regions | France - France |
---|---|
Activity periods per week, per class | |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class only |
Project cost | 2000 euros |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and development of a video game
- Preparation of a game design document
- Press document
- Creation of a game prototype and presentation in front of a jury
Fundamental Competencies
- Organizational skills
- Multiliteracy
- Creativity
- Solving problems
- Collaboration
- Sense of ethics
Disciplinary skills
- Subject
- Concepts
- Geography
- Cartography
- Mathematics
- Ratios and proportional relationships
- Geometry : scaling, symmetry, measurements, cartesian planes and graphs, relationships between variables
- Statistics and probability
- Arithmetic : number operations and logical sequencing
- First language
- Writing
- Reading
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Programming
- Economics, finance and entrepreneurship
- Organization and project management
- Marketing
- Consumer relationship
- Visual arts
- 2D and 3D design
- Graphic design
Further conditions to complete the project
Youth Fusion provides:
- The game programming software
The school provides:
- One computer per student (no tablets)
- with a mouse
- One USB microphone ($70)
- Four controllers compatible with XBOX 360 ($40/un.)
- Four graphic tablets with cord ($90/un.)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary / Collège (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of the creative process: developing ideas and prototypes, writing a game design document, carrying out the production, game tests and revisions. They learn to master a range of technological tools connected to the project’s different aspects (sound, visuals, programming, etc.).
Secondary / Lycée (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of game development, namely ideation, design, prototyping, game testing and production. They learn to master a range of technological tools connected to the project’s sound and visual aspects, as well as its programming. Their creativity is thoroughly engaged as they create original sounds and images and develop the game’s brand in a commercialization context. Lastly, this project provides students with an opportunity to develop strong project management capabilities and collaborative skills
Regions | France - France |
---|---|
Activity periods per week, per class | 2 or 3 consecutive class periods |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | 2000 euros |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and development of a video game
- Preparation of a game design document
- Press document
- Creation of a game prototype and presentation in front of a jury
Fundamental Competencies
- Organizational skills
- Multiliteracy
- Creativity
- Solving problems
- Collaboration
- Sense of ethics
Disciplinary skills
- Subject
- Concepts
- Geography
- Cartography
- Mathematics
- Ratios and proportional relationships
- Geometry : scaling, symmetry, measurements, cartesian planes and graphs, relationships between variables
- Statistics and probability
- Arithmetic : number operations and logical sequencing
- First language
- Writing
- Reading
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Programming
- Economics, finance and entrepreneurship
- Organization and project management
- Marketing
- Consumer relationship
- Visual arts
- 2D and 3D design
- Graphic design
Further conditions to complete the project
Youth Fusion provides:
- The game programming software
The school provides:
- One computer per student (no tablets)
- with a mouse
- One USB microphone ($70)
- Four controllers compatible with XBOX 360 ($40/un.)
- Four graphic tablets with cord ($90/un.)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary / Collège (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of the creative process: developing ideas and prototypes, writing a game design document, carrying out the production, game tests and revisions. They learn to master a range of technological tools connected to the project’s different aspects (sound, visuals, programming, etc.).
Secondary / Lycée (France)
The Video Game Design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of game development, namely ideation, design, prototyping, game testing and production. They learn to master a range of technological tools connected to the project’s sound and visual aspects, as well as its programming. Their creativity is thoroughly engaged as they create original sounds and images and develop the game’s brand in a commercialization context. Lastly, this project provides students with an opportunity to develop strong project management capabilities and collaborative skills
Regions | New-Brunswick - New-Brunswick |
---|---|
Activity periods per week, per class | 2 or 3 consecutive class periods |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Design and development of a video game
- Preparation of a game design document
- Press document
- Creation of a game prototype and presentation in front of a jury
Fundamental Competencies
- Organizational skills
- Multiliteracy
- Creativity
- Solving problems
- Collaboration
- Sense of ethics
Disciplinary skills
- Subject
- Concepts
- Geography
- Cartography
- Mathematics
- Ratios and proportional relationships
- Geometry : scaling, symmetry, measurements, cartesian planes and graphs, relationships between variables
- Statistics and probability
- Arithmetic : number operations and logical sequencing
- First language
- Writing
- Reading
- Oral communication
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- Programming
- Economics, finance and entrepreneurship
- Organization and project management
- Marketing
- Consumer relationship
- Visual arts
- 2D and 3D design
- Graphic design
Further conditions to complete the project
Youth Fusion provides:
- The game programming software
The school provides:
- One computer per student (no tablets)
- with a mouse
- One USB microphone ($70)
- Four controllers compatible with XBOX 360 ($40/un.)
- Four graphic tablets with cord ($90/un.)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The Fashion Design Program introduces students to the world of fashion techniques and fashion itself. Through this program, they acquire notions in fashion illustration, cut, confection, pattern, molding and graphic design, in order to develop in group a collection of five outfits, accompanied by a Collection Book. The end of the project is highlighted by a fashion show in front of an audience.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Chaudiere-Appalaches, Quebec - Outaouais Ontario - Ontario |
---|---|
Activity periods per week, per class | A minimum of 6 hours of workshops, divided in two activities |
Number of classes per school | 1 class (10 students minimum and 15 students maximum) |
Number of hours per week* | 6 hours |
Project integration in the school | After school + possibility of integration in class |
Project cost | $ 4000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Creation and presentation of a sketched product line in pairs
- Design and creation, as a team, of a 5-outfit clothing line (2 women’s outfits, 2 men’s outfits and 1 unisex outfit including one realised with recycled materials)
- Photographed portfolio of work
- Presentation of the line in the form of a fashion show
- Creation of a collection book
Fundamental Competencies
- Creativity
- Sense of responsibility
- Collaboration
- Sense of ethics
- Sense of citizenship
- Self-awareness
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Biology
- Human body
- Geography
- Geographic life cycle of a product
- Cities and metropolises
- History
- History of fashion
- Economics, finance and entrepreneurship
- Organization and project management
- Budget management
- Visual arts
- Exploration of mediums
- Art theory
- Assembling
- Notions of visual harmony and aesthetics
- Artistic trends
Further conditions to complete the project
Youth Fusion provides:
- All the supplies needed in a sewing workshop, such as sewing machines, fabrics, scissors, irons, etc.
- A $500 budget for purchases needed for the line
The School Provides :
- A permanent room or large secure closet that meets the project’s requirements
- 2 large standing tables and a sheet of plywood (4x8 feet)
- Purchases that exceed the $500 budget allocated by Youth Fusion for the line
- Snacks offered to the participants in after school activities

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The Fashion Design Program introduces students to the world of fashion techniques and fashion itself. Through this program, they acquire notions in fashion illustration, cut, confection, pattern, molding and graphic design, in order to develop in group a collection of five outfits, accompanied by a Collection Book. The end of the project is highlighted by a fashion show in front of an audience.
Regions | France - France |
---|---|
Activity periods per week, per class | 3h in class and 1h after school |
Number of classes per school | 1 class |
Number of hours per week* | 4 hours |
Project integration in the school | In class + option of extension after school |
Project cost | 3000 euros |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Creation and presentation of a sketched product line in pairs
- Design and creation, as a team, of a 5-outfit clothing line (2 women’s outfits, 2 men’s outfits and 1 unisex outfit including one realised with recycled materials)
- Photographed portfolio of work
- Presentation of the line in the form of a fashion show
- Creation of a collection book
Fundamental Competencies
- Creativity
- Sense of responsibility
- Collaboration
- Sense of ethics
- Sense of citizenship
- Self-awareness
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Biology
- Human body
- Geography
- Geographic life cycle of a product
- Cities and metropolises
- History
- History of fashion
- Economics, finance and entrepreneurship
- Organization and project management
- Budget management
- Visual arts
- Exploration of mediums
- Art theory
- Assembling
- Notions of visual harmony and aesthetics
- Artistic trends
Further conditions to complete the project
Youth Fusion provides:
- All the supplies needed in a sewing workshop, such as sewing machines, fabrics, scissors, irons, etc.
- A $500 budget for purchases needed for the line
The School Provides :
- A permanent room or large secure closet that meets the project’s requirements
- 2 large standing tables and a sheet of plywood (4x8 feet)
- Purchases that exceed the $500 budget allocated by Youth Fusion for the line
- Snacks offered to the participants in after school activities

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The program allows the students to become familiar with the museum field and all that surrounds the realization of an exhibition. To do this, they will have to create works and showcase them in a local exhibition of which they will be the designers. They will explore different artistic trends and different types of exhibitions. They will learn several artistic techniques such as painting, drawing and sculpture. In large groups and work teams, they will have to create the concept of their exhibition and their works according to a theme and a specific collection of works previously chosen. They will also have to design a virtual or physical model of their exhibition. Finally, they will mount the exhibition they will have designed throughout the year and will organize their opening.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Chaudiere-Appalaches, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Creation of individual and collective works
- Design and presentation of an exhibition within a museum or a gallery
- Participation in the opening of an exhibition
- Design of a virtual exhibition
Fundamental Competencies
- Self-awareness
- Open-mindedness
- Collaboration
- Critical thinking
- Creativity
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Mathematics
- Geometry
- Arithmetic
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- History
- History of art and design
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Visual arts
- Artistic trends
- Exploration of mediums
- Art theory
- Assembling
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Graphic design
- Aesthetics
Further conditions to complete the project
The school provides:
- Access to a computer lab
- Access to art supplies
- A secure storage space for the equipment required for the project as well as the students’ works
- Room with a projector
- Room with a sink would be an asset
- A financial involvement from the school toward the purchase of art supplies to design and produce the students’ artwork (±$400 for the entirety of the groups)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Secondary
The program allows the students to become familiar with the museum field and all that surrounds the realization of an exhibition. To do this, they will have to create works and showcase them in a local exhibition of which they will be the designers. They will explore different artistic trends and different types of exhibitions. They will learn several artistic techniques such as painting, drawing and sculpture. In large groups and work teams, they will have to create the concept of their exhibition and their works according to a theme and a specific collection of works previously chosen. They will also have to design a virtual or physical model of their exhibition. Finally, they will mount the exhibition they will have designed throughout the year and will organize their opening.
Regions | France - France |
---|---|
Activity periods per week, per class | |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | 2000 euros |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Creation of individual and collective works
- Design and presentation of an exhibition within a museum or a gallery
- Participation in the opening of an exhibition
- Design of a virtual exhibition
Fundamental Competencies
- Self-awareness
- Open-mindedness
- Collaboration
- Critical thinking
- Creativity
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Mathematics
- Geometry
- Arithmetic
- Technology and computer science
- Computer software
- Use of ICTs
- Technological tools
- Search engines
- History
- History of art and design
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Visual arts
- Artistic trends
- Exploration of mediums
- Art theory
- Assembling
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Graphic design
- Aesthetics
Further conditions to complete the project
The school provides:
- Access to a computer lab
- Access to art supplies
- A secure storage space for the equipment required for the project as well as the students’ works
- Room with a projector
- Room with a sink would be an asset
- A financial involvement from the school toward the purchase of art supplies to design and produce the students’ artwork (±$400 for the entirety of the groups)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. Throughout the process, students conduct an environmental analysis as well as a public consultation. They then design their project through to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 3 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a development project near or in the school
- Production of a model and a portfolio presenting the process of project creation
- Organization of a local event to introduce the new development to the community
Fundamental Competencies
- Collaboration
- Sense of citizenship
- Organizational skills
- Solving problems
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Statistics
- Ecology and environment
- Local environmental issues
- Ecological footprints
- Global environmental issues
- Geography
- Geographic life cycle of a product
- Cartography
- Local geography
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Public consultation process
- Decision-making process
- Visual arts
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Assembling
Further conditions to complete the project
Youth Fusion provides:
- A financial contribution for the purchase of design and building supplies
The school provides:
- A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as March) including the help of a trained and qualified technician or staff member to supervise the work
- Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
- A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material and tools costs
- Access to a computer lab, tablets or a computers cart for the realization of computer-assisted 2D (plan) and 3D (modeling) drawings as well as the development of project presentation documents

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. Throughout the process, students conduct an environmental analysis as well as a public consultation. They then design their project through to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 3 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a development project near or in the school
- Production of a model and a portfolio presenting the process of project creation
- Organization of a local event to introduce the new development to the community
Fundamental Competencies
- Collaboration
- Sense of citizenship
- Organizational skills
- Solving problems
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Statistics
- Ecology and environment
- Local environmental issues
- Ecological footprints
- Global environmental issues
- Geography
- Geographic life cycle of a product
- Cartography
- Local geography
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Public consultation process
- Decision-making process
- Visual arts
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Assembling
Further conditions to complete the project
Youth Fusion provides:
- A financial contribution for the purchase of design and building supplies
The school provides:
- A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as March) including the help of a trained and qualified technician or staff member to supervise the work
- Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
- A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material and tools costs
- Access to a computer lab, tablets or a computers cart for the realization of computer-assisted 2D (plan) and 3D (modeling) drawings as well as the development of project presentation documents

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. Throughout the process, students conduct an environmental analysis as well as a public consultation. They then design their project through to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.
Regions | Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a development project near or in the school
- Production of a model and a portfolio presenting the process of project creation
- Organization of a local event to introduce the new development to the community
Fundamental Competencies
- Collaboration
- Sense of citizenship
- Organizational skills
- Solving problems
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Statistics
- Ecology and environment
- Local environmental issues
- Ecological footprints
- Global environmental issues
- Geography
- Geographic life cycle of a product
- Cartography
- Local geography
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Public consultation process
- Decision-making process
- Visual arts
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Assembling
Further conditions to complete the project
Youth Fusion provides:
- A financial contribution for the purchase of design and building supplies
The school provides:
- A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as March) including the help of a trained and qualified technician or staff member to supervise the work
- Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
- A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material and tools costs
- Access to a computer lab, tablets or a computers cart for the realization of computer-assisted 2D (plan) and 3D (modeling) drawings as well as the development of project presentation documents

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. Throughout the process, students conduct an environmental analysis as well as a public consultation. They then design their project through to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.
Regions | Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a development project near or in the school
- Production of a model and a portfolio presenting the process of project creation
- Organization of a local event to introduce the new development to the community
Fundamental Competencies
- Collaboration
- Sense of citizenship
- Organizational skills
- Solving problems
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Statistics
- Ecology and environment
- Local environmental issues
- Ecological footprints
- Global environmental issues
- Geography
- Geographic life cycle of a product
- Cartography
- Local geography
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Public consultation process
- Decision-making process
- Visual arts
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Assembling
Further conditions to complete the project
Youth Fusion provides:
- A financial contribution for the purchase of design and building supplies
The school provides:
- A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as March) including the help of a trained and qualified technician or staff member to supervise the work
- Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
- A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material and tools costs
- Access to a computer lab, tablets or a computers cart for the realization of computer-assisted 2D (plan) and 3D (modeling) drawings as well as the development of project presentation documents

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. Throughout the process, students conduct an environmental analysis as well as a public consultation. They then design their project through to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.
Regions | France - France |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 3 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | 2000 euros |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a development project near or in the school
- Production of a model and a portfolio presenting the process of project creation
- Organization of a local event to introduce the new development to the community
Fundamental Competencies
- Collaboration
- Sense of citizenship
- Organizational skills
- Solving problems
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Statistics
- Ecology and environment
- Local environmental issues
- Ecological footprints
- Global environmental issues
- Geography
- Geographic life cycle of a product
- Cartography
- Local geography
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Public consultation process
- Decision-making process
- Visual arts
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Assembling
Further conditions to complete the project
Youth Fusion provides:
- A financial contribution for the purchase of design and building supplies
The school provides:
- A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as March) including the help of a trained and qualified technician or staff member to supervise the work
- Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
- A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material and tools costs
- Access to a computer lab, tablets or a computers cart for the realization of computer-assisted 2D (plan) and 3D (modeling) drawings as well as the development of project presentation documents

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. Throughout the process, students conduct an environmental analysis as well as a public consultation. They then design their project through to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.
Regions | France - France |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 3 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | 2000 euros |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a development project near or in the school
- Production of a model and a portfolio presenting the process of project creation
- Organization of a local event to introduce the new development to the community
Fundamental Competencies
- Collaboration
- Sense of citizenship
- Organizational skills
- Solving problems
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Statistics
- Ecology and environment
- Local environmental issues
- Ecological footprints
- Global environmental issues
- Geography
- Geographic life cycle of a product
- Cartography
- Local geography
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Public consultation process
- Decision-making process
- Visual arts
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Assembling
Further conditions to complete the project
Youth Fusion provides:
- A financial contribution for the purchase of design and building supplies
The school provides:
- A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as March) including the help of a trained and qualified technician or staff member to supervise the work
- Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
- A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material and tools costs
- Access to a computer lab, tablets or a computers cart for the realization of computer-assisted 2D (plan) and 3D (modeling) drawings as well as the development of project presentation documents

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary & Secondary
This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. Throughout the process, students conduct an environmental analysis as well as a public consultation. They then design their project through to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.
Regions | New-Brunswick - New-Brunswick |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 3 classes |
Number of hours per week* | 6 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 3000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Production of a development project near or in the school
- Production of a model and a portfolio presenting the process of project creation
- Organization of a local event to introduce the new development to the community
Fundamental Competencies
- Collaboration
- Sense of citizenship
- Organizational skills
- Solving problems
- Creativity
- Multiliteracy
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Geometry
- Arithmetic
- Statistics
- Ecology and environment
- Local environmental issues
- Ecological footprints
- Global environmental issues
- Geography
- Geographic life cycle of a product
- Cartography
- Local geography
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Public consultation process
- Decision-making process
- Visual arts
- Technical drawing
- Notions of visual harmony and aesthetics
- 2D and 3D design
- Assembling
Further conditions to complete the project
Youth Fusion provides:
- A financial contribution for the purchase of design and building supplies
The school provides:
- A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as March) including the help of a trained and qualified technician or staff member to supervise the work
- Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
- A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material and tools costs
- Access to a computer lab, tablets or a computers cart for the realization of computer-assisted 2D (plan) and 3D (modeling) drawings as well as the development of project presentation documents

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Grade 3–4
This project aims to introduce students to the field of entrepreneurship by making them live through the organization of an entrepreneurial project. The students will, in fact, carry out all the stages of creating a major event, with the goal of adding value within their school environment or community. Throughout the project, the students will develop knowledge related to the field of entrepreneurship such as entrepreneurial vocabulary and the development of financial and promotional plans, while learning to carry out an entrepreneurial project from start to finish.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 2000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Complete the project’s creation outline
- Design and produce the entrepreneurial project
- Possibility of simulating presentations designed to attract investors
Fundamental Competencies
- Collaboration
- Solving problems
- Multiliteracy
- Organizational skills
- Creativity
- Researching and processing information
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Financial math
- Statistics
- Technology and computer science
- Computer software
- Search engines
- Use of ICTs
- History
- History of entrepreneurship
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Economics, finance and entrepreneurship
- Financial literacy
- Organization and project management
- Entrepreneurial concepts
- Economics concepts
- Marketing
- Budget management
- Small business
- Business models
Further conditions to complete the project
The school provides:
- A room for the project coordinator would be beneficial
- Access to a sufficient number of computers to allow students to complete the business plan and graphics
- A financial implication of the school for the purchase of material and for the design-realization of the activities (± 300 $ for all the participating classes)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
This project aims to introduce students to the field of entrepreneurship by making them live through the organization of an entrepreneurial project. The students will, in fact, carry out all the stages of creating a major event, with the goal of adding value within their school environment or community. Throughout the project, the students will develop knowledge related to the field of entrepreneurship such as entrepreneurial vocabulary and the development of financial and promotional plans, while learning to carry out an entrepreneurial project from start to finish.
Elementary & Secondary
This program aims to introduce students to the field of entrepreneurship by letting them experience the day-to-day reality of a business that operates in a field they are passionate about. Looking to create a business that will be an added value to their neighbourhood or school community, students take on every step involved in its creation. Throughout the project, students improve their grasp of business-related knowledge, such as its vocabulary as well as financial and promotional plan development, while learning to manage the day-to-day operations of a business.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 2000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Complete the project’s creation outline
- Design and produce the entrepreneurial project
- Possibility of simulating presentations designed to attract investors
Fundamental Competencies
- Collaboration
- Solving problems
- Multiliteracy
- Organizational skills
- Creativity
- Researching and processing information
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Financial math
- Statistics
- Technology and computer science
- Computer software
- Search engines
- Use of ICTs
- History
- History of entrepreneurship
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Economics, finance and entrepreneurship
- Financial literacy
- Organization and project management
- Entrepreneurial concepts
- Economics concepts
- Marketing
- Budget management
- Small business
- Business models
Further conditions to complete the project
The school provides:
- A room for the project coordinator would be beneficial
- Access to a sufficient number of computers to allow students to complete the business plan and graphics
- A financial implication of the school for the purchase of material and for the design-realization of the activities (± 300 $ for all the participating classes)

- Program description
- Project details
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- Expertise partners
Elementary
This project aims to introduce students to the field of entrepreneurship by making them live through the organization of an entrepreneurial project. The students will, in fact, carry out all the stages of creating a major event, with the goal of adding value within their school environment or community. Throughout the project, the students will develop knowledge related to the field of entrepreneurship such as entrepreneurial vocabulary and the development of financial and promotional plans, while learning to carry out an entrepreneurial project from start to finish.
Elementary & Secondary
This program aims to introduce students to the field of entrepreneurship by letting them experience the day-to-day reality of a business that operates in a field they are passionate about. Looking to create a business that will be an added value to their neighbourhood or school community, students take on every step involved in its creation. Throughout the project, students improve their grasp of business-related knowledge, such as its vocabulary as well as financial and promotional plan development, while learning to manage the day-to-day operations of a business.
Regions | Quebec - Montreal, Quebec - Monteregie, Quebec - Laval, Quebec - Capitale-Nationale, Quebec - Saguenay-Lac-St-Jean, Quebec - Chaudiere-Appalaches, Quebec - Bas-Saint-Laurent, Quebec - Abitibi-Temiscamingue, Quebec - Outaouais Ontario - Ontario |
---|---|
Activity periods per week, per class | 2 consecutive class periods or a minimum of 2 periods per week per group |
Number of classes per school | min 1 class, max 2 classes |
Number of hours per week* | 8 hours |
Project integration in the school | In class + option of extension after school |
Project cost | $ 2000 |
* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project
Project's tangible results
- Development of a comprehensive business plan
- Actual launch of businesses
- Possibility of simulating presentations designed to attract investors
- Daily management of the business' activities
Fundamental Competencies
- Collaboration
- Solving problems
- Multiliteracy
- Organizational skills
- Creativity
- Researching and processing information
Disciplinary skills
- Subject
- Concepts
- First language
- Writing
- Reading
- Oral communication
- Mathematics
- Financial math
- Statistics
- Technology and computer science
- Computer software
- Search engines
- Use of ICTs
- History
- History of entrepreneurship
- Politics, democracy and citizenship
- Social impacts
- Democratic process
- Decision-making process
- Economics, finance and entrepreneurship
- Financial literacy
- Organization and project management
- Entrepreneurial concepts
- Economics concepts
- Marketing
- Budget management
- Small business
- Business models
Further conditions to complete the project
The school provides:
- A room for the project coordinator would be beneficial
- Access to a sufficient number of computers to allow students to complete the business plan and graphics
- A financial implication of the school for the purchase of material and for the design-realization of the activities (± 300 $ for all the participating classes)
Youth Fusion Formula
GENERAL CHARACTERISTICS OF
YOUTH FUSION PROJECTS
WHAT IS A YOUTH FUSION PROJECT ?
- Completion of a tangible project developed by students throughout the school year
- Weekly activities carried out mainly in class, spread out over ±34 weeks
- Integration of numerous fundamental and disciplinary competencies
- Development of students’ employability potential and professional interests
- Company visits or other relevant outings may be organized, in collaboration with the school
OUR STAKEHOLDERS
Project coordinator :
- Post-secondary student or recent graduate specialized in a project-related field
- In charge of preparing and moderating activities, assisted by the teacher
Mentor :
- A professional from a particular discipline whose expertise is linked to the program
- Will support the project during key moments by offering their expertise to the students at the assigned school
END-OF-YEAR EVENT
- Presentation of completed projects
- Participation in various challenges (demonstrations or competitions) related to the projects
- Program specific awards presented
- Regional gathering of all young participants, Youth Fusion’s diverse community
KEY COMPONENTS FOR THE SUCCESSFUL
COMPLETION OF YOUTH FUSION PROJECTS
- The ongoing involvement of participating students toward the completion of the project is mandatory
- The teacher or educational representative commits to the project for the entire school year and teams up with the Youth Fusion coordinator.
- The teacher supports the Program Coordinator in the preparation of in-class activities and is actively involved in moderating alongside the coordinator
- The school’s administrative team works to facilitate the project’s classroom integration by being flexible with regards to the teacher or educational representative’s schedule as well as by providing access to suitable rooms.
- Workshops must be conducted each week to reach the project’s goals.
- The school’s administrative team conducts regular follow-ups with the teacher, educational representative and coordinator and, when needed, the project manager.
- All costs related to student trips are at the expense of the school administration, unless otherwise stated.
Any questions? Write us at projets@fusionjeunesse.org
How to submit a project request ?
STEPS FOR EVERYONE
- Under the GENERAL INFORMATION section, take the time to read:
- The Youth Fusion Formula
- General characteristics of Youth Fusion projects
- Key components for the successful completion of Youth Fusion projects
- Frequent asked questions
- On the YOUTH FUSION PROJECTS page, at the top left, select the filters that apply to your class and/or school (province and region and academic level).
- Check out the list of projects and learn more about the specifics.
- Project details
- Program description
- Tangible results
- Fundamental competencies
- Disciplinary skills
- Additional conditions
- By clicking on the plus (+), you’ve just added a project to your selection. More than one project can be added to your selection.
Extra step for teachers and other school staff members
- Once you have made your selection, click on the MY SELECTION tab. To share the selected projects to your principal, clicl on the Submit my 2020-2021 selection button.
School Administrators and Board Teachers and school staff members
- Review the selection submitted by your school staff.
- Once you have made your selection, click on the My Selection tab and click on the Submit my 2020-2021 selection button to complete the application form.
- You can apply for more than one project, submitted as an Application form either separately or in a single application.
Frequently Asked Questions
What is Youth Fusion’s mission?
Youth Fusion is an award-winning charity that contributes to the perseverance, employability and civic engagement of youth by implementing innovative experiential learning projects that create ongoing links between school systems and the community. Every week, we work with 13,000 youth in over 200 schools in rural, urban, and Indigenous communities.
What is the nature and duration of a Youth Fusion project?
The essence of the work is about the realization of a concrete project developed by youth throughout the school year during weekly activities, carried out mainly in class, distributed on ± 34 weeks. It is an integrative project, structured by a pedagogical framework, integrated with fundamental competencies and interdisciplinary skills. The project develops the employability potential and the professional interests of young people. It also offers the possibility of business visits or other relevant external outings organized in collaboration with the school.
What is the role of the project coordinator?
The project coordinator hired by Youth Fusion is a post-secondary or a recent graduate specializing in a field related to the project. As an expert in their program, they are responsible for the preparation and implementation of activities related to the Youth Fusion pedagogical framework. They facilitate the development of technical skills and guides the youth through the various stages of the project implementation. They also plan the project throughout the year, including logistical components such as assessing accommodation and equipment access requirements as well as outing planning and mentor attendance. To do this, the project coordinator establishes an effective communication channel with the school team (teacher or other staff member) and the program manager.
What is the role of the teacher who is involved in a Youth Fusion project?
As an expert in pedagogy, the role of the teacher is to team up with the project coordinator to provide supportive classroom and behavioural management and support during activity sessions. When the activities are being planned, the teacher proposes modifications to improve the workshops in order to achieve their educational objectives, such as the integration of school subjects and work to be evaluated. They also assist the coordinator in meeting the logistical and administrative needs of the project, such as organizing outings and events and obtaining parental consent permission.
What is the role of the mentor?
In terms of time commitment, Youth Fusion Jeunesse favours between 4 and 6 visits throughout in the school year, depending on the availability of the mentor, the last of which is participation a presence at the final event. These visits represent between 10 and 15 hours throughout the school year which will be devoted to connecting with the youth and their work in an authentic way accompanying the young participants. The continuity of the mentor’s presence within the project enables students to create a positive and meaningful link, thus enabling them to project themselves into future careers.
What are the 14 fundamental competencies of Youth Fusion?
Fundamental competencies represent different skills that are developed and used across the board in all spheres of life. They enable everyone to develop fully as individuals on a personal, professional and social level in order to fully learn from their lived experiences as well as to achieve their goals throughout their life.
In order to deepen the impact of the projects with the youth with whom the coordinators intervene daily, in all its programs, Youth Fusion tries to stimulate the constant and progressive development of 14 fundamental competencies.
The 14 fundamental competencies are the following:
- Self-awareness
- Self-care
- Open-mindedness
- Sense of ethics
- Sense of responsibility
- Collaboration
- Sense of citizenship
- Organizational skills
- Researching and processing information
- Critical thinking
- Problem solving
- Multiliteracy
- Communicating effectively
- Creativity
What is the end-of-year event organized by Youth Fusion?
The end-of-year event, which usually takes place in May, brings together all the participants that form the large Youth Fusion community. It provides an opportunity for all students to present finished projects, participate in various project-related (demonstrative or competitive) challenges, and win numerous awards. To view the promotional video made during our first festival, please click on the following link: Festival Education of the Future 2018.
What are the important dates ?
Important dates 2020 | Deadline to submit a project request | Project confirmation with schools | Start of the projects in the classrooms |
Québec | November 6th | September-October | October |
Ontario | November 6th | September-October | October |
New-Brunswick | November 6th | September-October | October |
France | November 6th | September-October | October |
What is the start date for projects in schools?
The projects begins in the weeks following coordinators training, during the month of October.
Is the maximum number of hours per week divided among the different participating classes?
Yes. The maximum number of hours per week in the school will be divided according to the number of classes participating in the project. The number of hours a project coordinator will attend for an individual class is specified for each program in the ACTIVITY PERIODS PER WEEK under the PROJECT DETAILS tab.
Will the project cost be billed to the school or the school board?
The project cost is usually billed to the school, except in the case of a different agreement with the school board. After the start of the projects, Youth Fusion will send an invoice to the school board’s finance department. This process allows your network to be aware of all the projects that are taking place for the school year. If applicable, the cost of the projects will then be billed to the school.
Are there any additional costs that may be charged by Youth Fusion for the project?
Additional costs, if any, are detailed for each program in the ADDITIONAL CONDITIONS section and are generally used to cover the purchase of project-related material.
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