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Youth Fusion Projects

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Cinema
Arts
Cinema
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Matane, Outaouais
High school grades 1 to 5
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Matane, Outaouais
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 1 class, max 2 classes
Number of hours per week*4 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

High school grades 1 to 5

This program provides students with the opportunity to explore various aspects of the film and media industry which leads to the creation of a short film. To this end, the students learn cinematographic language as well as the steps involved in, and how to best use, scriptwriting, film equipment, sound recording, acting, lighting, etc. Ultimately, students complete all the stages involved in creating a short film, tackling all the key roles of a production team.

Project's tangible results

  • Production of a 3-minute short film addressing a theme determined by Youth Fusion
  • Design and production of promotional material for the screening of the short film
  • A local screening may be organized

Fundamental Competencies

  • Self-awareness
  • Sense of responsibility
  • Collaboration
  • Organizational skills
  • Critical thinking
  • Creativity

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Vocabulary
    • Reading
    • Oral communication
  • Second language
    • Writing
    • Technical vocabulary
    • Reading texts in a second language
    • Oral comprehension
    • Oral communication
  • Technology and computer science
    • Computer software
    • Use of ICTs
    • Technological tools
    • Search engines
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Philosophy
    • Ethics
  • Visual arts
    • Artistic trends
    • Photography
    • Videography
    • Notions of visual harmony and aesthetics
    • Exploration of mediums
    • Art theory

Further conditions to complete the project

Youth Fusion provides:

  • Cinematographic equipment (camera, tripod, microphone, lighting, etc.) provided to the coordinator for the project’s duration

The school provides:

  • Projector or interactive whiteboard and speakers for the screenings
  • Rooms available on a weekly basis to set up activities and for filming
  • Access to the school’s Wi-Fi for the coordinator
  • One desktop computer per group (4-8 students), pre-loaded with editing software (Adobe Premiere or other)
  • A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$300 for the entirety of the groups)
Media Production
Arts
Media Production
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Matane
Elementary grades 2 to 6
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Matane
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 2 classes, max 5 classes
Number of hours per week*10 hours
Project integration in the schoolIn class only
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Elementary grades 2 to 6

This program provides students with an opportunity to explore various aspects of the film and media industry, which leads to numerous creations bringing images and sound together. Students carry out every step involved in the creation of numerous projects, tackling all the key roles of a production team. Throughout the project, students learn how to operate audio and video equipment and apply the rules related to photography composition, screenwriting and sound recording, to ultimately produce various reports, interviews and sets.

 

Project's tangible results

  • Creation of various media productions including a year-end project on a theme determined by Youth Fusion
  • Productions may be placed online in a digital platform
  • Organization of a local event to showcase the productions created by all the students

Fundamental Competencies

  • Sense of responsibility
  • Open-mindedness
  • Collaboration
  • Communicating efficiently
  • Creativity
  • Multiliteracy

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Vocabulary
    • Reading
    • Oral communication
  • Second language
    • Writing
    • Technical vocabulary
    • Reading texts in a second language
    • Oral comprehension
    • Oral communication
  • Mathematics
    • Geometry
    • Arithmethic
  • Technology and computer science
    • Computer software
    • Use of ICTs
    • Technological tools
    • Search engines
  • Drama
    • Acting
  • Visual arts
    • Artistic trends
    • Photography
    • Videography
    • Notions of visual harmony and aesthetics
    • Artistic trends
    • Exploration of mediums
    • Art theory

Further conditions to complete the project

Youth Fusion provides:

  • Cinematographic equipment (camera, tripod, microphone, lighting, etc.) provided to the coordinator for the project’s duration

The school provides:

  • Projector or interactive whiteboard and speakers for the screenings
  • Access to a computer cart or a computer room so as to edit the footage
  • Free editing software, installed on the school network by a computer technician (iMovie, Moviemaker or other)
  • A secure storage space for the equipment
  • Access to the school’s Wi-Fi for the coordinator
  • Room availability to allow various film shoots
  • A computer workstation for the coordinator would be beneficial
  • A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$300 for all of the media projects in the school)
Digital Arts
Arts
Digital Arts
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
High school grades 1 to 5
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
Type of classroomSpecial education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 2 classes, max 4 classes
Number of hours per week*8 hours
Project integration in the schoolIn class only
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

High school grades 1 to 5
Ontario: grades 7 to 12

This program introduces students to a wide range of digital art practices such as video, photography, audio, interactive installations and immersive experiences, with the goal of creating collective works of art on the same theme. To reach this objective, students are led to investigate, thanks to various types of editing softwares, the different artistic techniques used in the contemporary art world, such as video recording, digital photography, sound recording, augmented reality and the creation of special effects. They also document their creative process in an online art portfolio. Finally, the students organize an art exhibition and present their creations in a grand opening.

Project's tangible results

  • Creation of collective works of digital art
  • Collective portfolio
  • A local exhibition may be organized

Fundamental Competencies

  • Self-awareness
  • Open-mindedness
  • Collaboration
  • Critical thinking
  • Creativity

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Technology and computer science
    • Computer software
    • Use of ICTs
    • Technological tools
    • Search engines
  • History
    • History of art
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Visual arts
    • Artistic trends
    • Photography
    • Videography
    • Notions of visual harmony and aesthetics
    • Exploration of mediums
    • Art theory
  • Anthropology and sociology
    • Cultural sensibility
    • Cultural sensitivity

Further conditions to complete the project

Youth Fusion provides:

  • A tablet will be provided for the coordinator to help prepare for the workshops

The school provides:

  • Access to a computer room and the Wi-Fi network during workshops
  • Tablets or computers with various free software installed by the computer technician (one tablet for every 3 students, ideally)
  • Space to store the material and the students’ work
  • Room with a projector
  • Room with a sink would be an asset
  • Access to art supplies or the school’s financial involvement to purchase art supplies for the students’ artwork (±$400)
Opera
Arts
Opera
Montreal area, Eastern Quebec
Elementary grades 5 and 6
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods
Number of classes per schoolmin 2 classes, max 4 classes
Number of hours per week*8 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Primary grades 5 and 6

This program provides students with the opportunity to make their first foray in the fascinating world of opera and to perform their very own show on stage. Throughout the project, students will experiment with the various stages involved in producing an opera, namely writing, staging, learning their lines as well as rehearsals, all the while continuously developing their singing techniques.

Project's tangible results

  • Creation and writing of a short opera
  • Creation and selection of costumes and theatrical make-ups
  • Production of the opera libretto
  • Public performance

Fundamental Competencies

  • Creativity
  • Communicating efficiently
  • Self-awareness
  • Collaboration
  • Open-mindedness
  • Critical thinking

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • History
    • Historical context
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Drama
    • Acting
    • Theory of drama
  • Dance
    • Body awareness
    • Musicality
    • Rhythm
  • Music
    • Music theory
    • Singing
    • Songwriting
    • Instrument creation
    • Exploring rhythms
    • Exploring musical genres
    • Exploring sounds

Further conditions to complete the project

The school provides :

  • Access to a computer and a synthesiser
  • A financial involvement from the school toward various activities and for supplies required for the project (±$400 for the entirety of the groups)
Dramatic Arts
Arts
Dramatic Arts
Montreal area, Eastern Quebec
Elementary grades 4 to 6
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 class periods per week per group
Number of classes per schoolmin 2 classes, max 4 classes
Number of hours per week*8 hours
Project integration in the schoolIn class only
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Elementary grades 4 to 6

This program provides students with the opportunity to explore the fields of theatre and literature in order to lead them to create their own play. Students begin the project by reading a children’s book which will be used as the foundation for the storyline’s development. Throughout this project, students develop characters, are involved in the writing process, develop the staging and, ultimately, put on the play before an audience.

Project's tangible results

  • Writing and directing a short play
  • Creating costumes and accessories
  • Design and production of the promotional material related to the play
  • Public performance of the play

Fundamental Competencies

  • Creativity
  • Communicating efficiently
  • Self-awareness
  • Collaboration
  • Open-mindedness
  • Critical thinking

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Technology and computer science
    • Computer software
    • Use of ICTs
    • Search engines
  • Histoire
    • Histoire du théâtre
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Philosophy
    • Ethics
    • Social responsibility
  • Drama
    • Acting

Further conditions to complete the project

Youth Fusion provides:

  • Youth Fusion agrees to pay 50% of all costs related to the purchase of books which will be provided to every student involved in the project

The school provides:

  • A fixed room, aside from the main classroom, with more space to accommodate the students would be an asset
  • The school agrees to pay 50% of all costs related to the purchase of books which will be provided to every student involved in the project
  • Printing of the play’s script for the students
  • A financial involvement from the school toward various activities and for the art supplies required to design and produce sets and costumes (±$400 for the entirety of the groups)
Artificial Intelligence
Science & Engineering
Artificial Intelligence
Montreal area, Eastern Quebec, Ontario
High school grades 3 to 5
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Ontario
Type of classroomRegular
Activity periods per week, per class2 consecutive class periods
Number of classes per schoolmin 1 class, max 2 classes
Number of hours per week*6 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

High School – 4th and 5th grade

The Artificial Intelligence program provides students with an opportunity to discover the world of artificial intelligence (AI) and technologies in general, and to create an AI solution to a need within our society. Thanks to this project, students will explore the different types of human and machine intelligence, investigate their practical applications and learn to position themselves effectively in relation to the numerous ethical issues involved. Lastly, students will conceptualize a business and provide an AI solution which answers one of our society’s needs by producing a working prototype.

Project's tangible results

  • Argumentative texts on ethical issues
  • Training and programming image recognition AI algorithms
  • Programming the behavior of virtual entities
  • Design and production of visual aids and presentation of the solution before a jury

Fundamental Competencies

  • Sense of ethics
  • Researching and processing information
  • Solving problems
  • Multiliteracy
  • Collaboration

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Technical vocabulary
    • Oral communication
  • Biology
    • Medical technologies
    • Functioning of neurons
  • Technology and computer science
    • Computer software
    • Use of ICTs
    • Technological tools
    • Search engines
    • Programming
  • Economics, finance and entrepreneurship
    • Entrepreneurial concepts
    • Marketing
    • Organization and projet management
    • Market research
  • Philosophy
    • Ethics
    • Social responsibility
    • Foundation of being

Further conditions to complete the project

Youth Fusion provides:

  • Required software

The school provides:

  • A computer lab with an appropriate computer for each student
Science & Technology
Science & Engineering
Science & Technology
Montreal area, Eastern Quebec, Abitibi-Témiscamingue
Elementary grades 5 and 6
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 1 class, max 2 classes
Number of hours per week*4 hours
Project integration in the schoolIn class only
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

This program introduces students to science by means of concrete explorations of scientific phenomena in their
environment. Through playful and practical activities, they adopt a scientific approach in order to identify, explore
and solve an issue in their surroundings from a scientific angle. Throughout the year, the students involve various
community actors in a participatory approach. Finally, the students attempt to solve their issue by actually applying
the solution they have developed throughout the project.

Project's tangible results

  • A scale model
  • A construction in the school or the community
  • A scientific report

Fundamental Competencies

  • Collaboration
  • Organizational skills
  • Critical thinking
  • Sense of citizenship
  • Researching and processing information

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Ecology and environment
    • Local environmental issues
    • Ecological footprint
    • Global environmental issues
    • Meteorological phenomenons
  • Technology and computer science
    • Use of ICTs
    • Search engines
  • Geography
    • Local history
    • Human history
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Visual arts
    • Artistic trends

Further conditions to complete the project

Youth Fusion provides:

  • Science material (microscope, spectroscope, heart rate monitor, small material, etc.) given to the coordinator for the duration of the projet.

The school provides:

  • A secured storage room or space for the material would be beneficial
  • Access to a computer cart or a computer room with Internet access
  • A financial involvement from the school toward the conception and realization of the various activities (±$400 for all of the participating classes)
Robotics
Science & Engineering
Robotics
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Matane, Saguenay
Elementary grades 4 to 6
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Matane, Saguenay
Type of classroomRegular, Special education, Localized
Activity periods per week, per classMaximum of 2 hours per class per week
Number of classes per schoolmin 2 classes, max 4 classes
Number of hours per week*8 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 1870 per class

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Elementary grades 4 to 6
High school grades 1 and 2

The international FIRST Lego League competition provides students with the opportunity to explore the world of science and technology through the design and programming of a robot and the development of an innovative solution to a given problem. To achieve these objectives, students must begin by working out a strategy, then use LEGO Mindstorms technology to design and program an autonomous robot capable of addressing the challenges put forward by fitting it with mechanisms and sensors. Furthermore, students conduct research on a problem related to the annual theme and provide an innovative solution.

Project's tangible results

  • Design and programming of an autonomous Lego robot
  • 2½ minute matches during which robots must tackle, on a playing field, as many challenges as possible
  • Preparatory work prior to presenting the design of both the robot and the project, as well as the league’s fundamental values
  • Oral presentations before a jury during tournaments
  • Creation of various visual aids (models, posters, logos, shirts, etc.) to enhance oral presentations and best represent the team

Fundamental Competencies

  • Creativity and innovation
  • Critical thinking and problem-solving
  • Communication and collaboration
  • ITC literacy
  • Flexibility and adaptability
  • Leadership and sense of responsibility

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Reading (literature, informational text, basic skills)
    • Writing
    • Oral communication and listening skills
    • Language
  • Mathematics
    • Algebraic operations and thinking
    • Numbers and operations in base ten
    • Numbers and operations (fractions)
    • Measures and data
    • Geometry
    • Ratios and proportional relationships
    • Number systems
    • Expressions and equations
    • Statistics and probability
    • Functions
  • Science
    • Energy
    • Engineering design

Further conditions to complete the project

Youth Fusion provides:

  • Youth Fusion pays all registration fees for tournaments organized by Robotique FIRST Quebec ($125 per team)
  • Registration fees for the FIRST LEGO League (US$225 per team)
  • Yearly challenge kit ($109.95)

The school provides:

  • Non-perishable supplies
    • Mindstorms LEGO EV3 robotics kits (2 to 4 students per kit, at a cost of ±$400 per kit)
    • Computers or tablets (2 to 4 students per tablet or computer)
    • Playing table (1 per class, ±$75)
  • Others:
    • Registration on the FIRST official website : www.firstinspires.org
    • Travel expenses for the various tournaments
Robotics
Science & Engineering
Robotics
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Matane, Saguenay
High school grades 1 and 2
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Matane, Saguenay
Type of classroomRegular, Special education, Localized
Activity periods per week, per classMaximum of 2 hours per class per week
Number of classes per schoolmin 2 classes, max 4 classes
Number of hours per week*8 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 1870 per class

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Elementary grades 4 to 6
High school grades 1 and 2

The international FIRST Lego League competition provides students with the opportunity to explore the world of science and technology through the design and programming of a robot and the development of an innovative solution to a given problem. To achieve these objectives, students must begin by working out a strategy, then use LEGO Mindstorms technology to design and program an autonomous robot capable of addressing the challenges put forward by fitting it with mechanisms and sensors. Furthermore, students conduct research on a problem related to the annual theme and provide an innovative solution.

Project's tangible results

  • Design and programming of an autonomous Lego robot
  • 2½ minute matches during which robots must tackle, on a playing field, as many challenges as possible
  • Preparatory work prior to presenting the design of both the robot and the project, as well as the league’s fundamental values
  • Oral presentations before a jury during tournaments
  • Creation of various visual aids (models, posters, logos, shirts, etc.) to enhance oral presentations and best represent the team

Fundamental Competencies

  • Creativity and innovation
  • Critical thinking and problem-solving
  • Communication and collaboration
  • ITC literacy
  • Flexibility and adaptability
  • Leadership and sense of responsibility

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Reading (literature, informational text, basic skills)
    • Writing
    • Oral communication and listening skills
    • Language
  • Mathematics
    • Algebraic operations and thinking
    • Numbers and operations in base ten
    • Numbers and operations (fractions)
    • Measures and data
    • Geometry
    • Ratios and proportional relationships
    • Number systems
    • Expressions and equations
    • Statistics and probability
    • Functions
  • Science
    • Energy
    • Engineering design

Further conditions to complete the project

Youth Fusion provides:

  • Youth Fusion pays all registration fees for tournaments organized by Robotique FIRST Quebec ($125 per team)
  • Registration fees for the FIRST LEGO League (US$225 per team)
  • Yearly challenge kit ($109.95)

The school provides:

  • Non-perishable supplies
    • Mindstorms LEGO EV3 robotics kits (2 to 4 students per kit, at a cost of ±$400 per kit)
    • Computers or tablets (2 to 4 students per tablet or computer)
    • Playing table (1 per class, ±$75)
  • Others:
    • Registration on the FIRST official website : www.firstinspires.org
    • Travel expenses for the various tournaments
Junior Robotics
Science & Engineering
Junior Robotics
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
Elementary grades 1 to 4
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
Type of classroomRegular, Special education, Localized
Activity periods per week, per classMaximum 2 hours per class, every two weeks
Number of classes per schoolmin 2 classes, max 3 classes
Number of hours per week*----
Project integration in the schoolIn class only
Project cost$ 1000 per class

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Elementary grade 1 to 4

The international FIRST Lego League Jr. program provides students with the opportunity to explore the science and technology world by conducting research on a year specific scientific theme, as well as by designing and programming a dynamic model with legos. To reach these goals, students learn to find the information they need, understand the way simple machines work and assimilate the logic behind programming by using Lego’s WeDo 2.0 technology.

Project's tangible results

  • Design and programming of a Lego model which contains at least one simple machine and one powered element
  • Research on a specific issue
  • Creation of a presentation poster
  • Preparation and presentation on the model, the poster, and the core values for the FIRST LEGO League Junior program

Fundamental Competencies

  • Global awareness
  • Creativity and innovation
  • Critical thinking and problem-solving
  • Communication and collaboration
  • Information literacy
  • ITC literacy
  • Flexibility and adaptability
  • Initiative and autonomy
  • Social and inter-cultural competencies
  • Productivity and responsibility toward others and oneself
  • Leadership and sense of responsibility

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Reading (literature, informational text, basic skills)
    • Writing
    • Language
    • Oral communication and listening skills
  • Mathematics
    • Standards of mathematical practice
    • Measures and data
    • Geometry
  • Science
    • Movement and stability: forces and interactions
    • Engineering design
    • Matter and its interactions

Further conditions to complete the project

Youth Fusion provides:

  • Youth Fusion pays all registration fees to FIRST LEGO League (US$99)

The school provides:

  • WeDo 2.0 robotics kits (2 to 4 students per kit, at a cost of ±$200 per kit)
  • Annual registration fees for the thematic material
  • Computers or tablets (minimum 1 per team)
  • Travel expenses for the various events, when necessary, should be anticipated
Video Game Design
Science & Engineering
Video Game Design
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Matane, France, Saguenay
Elementary grades 5 and 6
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Matane, France, Saguenay
Type of classroomRegular
Activity periods per week, per class2 or 3 consecutive class periods
Number of classes per schoolmin 1 class, max 2 classes
Number of hours per week*6 hours
Project integration in the schoolIn class only
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

ELEMENTARY GRADE 5 – 6

The Video game design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of the creative process: developing ideas and prototypes, writing a game design document, carrying out the production, game tests and revisions. They learn to master a range of technological tools connected to the project’s different aspects (sound, visuals, programming, etc.).

HIGH SCHOOL GRADE 1 – 5

The Video game design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of game development, namely ideation, design, prototyping, game testing and production. They learn to master a range of technological tools connected to the project’s sound and visual aspects, as well as its programming. Their creativity is thoroughly engaged as they create original sounds and images and develop the game’s brand in a commercialization context. Lastly, this project provides students with an opportunity to develop strong project management capabilities and collaborative skills

 

Project's tangible results

  • Design and development of a video game
  • Preparation of a game design document
  • Creation of a game prototype and presentation in front of a Ubisoft mentor
  • Production of the game
  • Game testing and finishing touches

Fundamental Competencies

  • Creativity
  • Solving problems
  • Collaboration
  • Sense of responsibility
  • Open-mindedness
  • Sense of ethics

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Mathematics
    • Geometry
    • Statistics
  • Technology and computer science
    • Computer software
    • Use of ICTs
    • Technological tools
    • Search engines
    • Programming
  • Economics, finance and entrepreneurship
    • Organization and projet management
    • Marketing
    • Small business
  • Visual arts
    • 2D and 3D design
    • Graphic design
  • Music
    • Songwriting

Further conditions to complete the project

Fusion Jeunesse provides:

  • The game programming software

The school provides:

  • One computer per student (no tablets)
  • One USB microphone ($30)
  • Per team of 4 or 5 students:
    • XBox 360 compatible controllers ($40)
    • Graphics tablets would be beneficial ($130)
Video Game Design
Science & Engineering
Video Game Design
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Matane, France, Saguenay
High school grades 1 to 5
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Matane, France, Saguenay
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods
Number of classes per schoolmin 1 class, max 2 classes
Number of hours per week*6 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

ELEMENTARY GRADE 5 – 6

The Video game design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of the creative process: developing ideas and prototypes, writing a game design document, carrying out the production, game tests and revisions. They learn to master a range of technological tools connected to the project’s different aspects (sound, visuals, programming, etc.).

HIGH SCHOOL GRADE 1 – 5

The Video game design program provides students with an opportunity to develop a greater awareness of the fields of technology and design through the creation of a video game from A to Z. As they discover the different components of a video game, students tackle every step of game development, namely ideation, design, prototyping, game testing and production. They learn to master a range of technological tools connected to the project’s sound and visual aspects, as well as its programming. Their creativity is thoroughly engaged as they create original sounds and images and develop the game’s brand in a commercialization context. Lastly, this project provides students with an opportunity to develop strong project management capabilities and collaborative skills

 

Project's tangible results

  • Design and development of a video game
  • Preparation of a game design document
  • Creation of a game prototype and presentation in front of a Ubisoft mentor
  • Production of the game
  • Game testing and finishing touches

Fundamental Competencies

  • Creativity
  • Solving problems
  • Collaboration
  • Sense of responsibility
  • Open-mindedness
  • Sense of ethics

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Mathematics
    • Geometry
    • Statistics
  • Technology and computer science
    • Computer software
    • Use of ICTs
    • Technological tools
    • Search engines
    • Programming
  • Economics, finance and entrepreneurship
    • Organization and projet management
    • Marketing
    • Small business
  • Visual arts
    • 2D and 3D design
    • Graphic design
  • Music
    • Songwriting

Further conditions to complete the project

Fusion Jeunesse provides:

  • The game programming software

The school provides:

  • One computer per student (no tablets)
  • One USB microphone ($30)
  • Per team of 4 or 5 students:
    • XBox 360 compatible controllers ($40)
    • Graphics tablets would be beneficial ($130)
Fashion Design
Design
Fashion Design
Montreal area, Eastern Quebec, Ontario
High school grades 3 to 5
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Ontario
Type of classroomRegular, Special education, Localized
Activity periods per week, per classA minimum of 6 hours of workshops, divided in two activities
Number of classes per school1 class (10 students minimum and 15 students maximum)
Number of hours per week*6 hours
Project integration in the schoolAfter school + possibility of integration in class
Project cost$ 4000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

This program introduces students to the disciplines and techniques of the fashion world. Through this project,
they learn the fundamentals of fashion illustration, cutting, tailoring, patterning, draping and graphic design,
in order to collaboratively develop a five pieces clothing collection, with a supporting portfolio. The end of the
project is celebrated by a fashion show before their peers and industry professionals.

Project's tangible results

  • Creation and presentation of a sketched product line in pairs
  • Design and creation, as a team, of a 5-outfit clothing line (2 women’s outfits, 2 men’s outfits and 1 unisex outfit including one realised with recycled materials)
  • Photographed portfolio of work
  • Presentation of the line in the form of a fashion show
  • Creation of a collection book

Fundamental Competencies

  • Creativity
  • Critical thinking
  • Sense of responsibility
  • Collaboration
  • Solving problems
  • Open-mindedness

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Mathematics
    • Geometry
    • Arithmethic
  • Biology
    • Human body
  • Geography
    • Geographic life cycle of a product
    • Cities and metropolises
  • History
    • History of fashion
  • Economics, finance and entrepreneurship
    • Organization and projet management
    • Budget management
  • Visual arts
    • Exploration of mediums
    • Art theory
    • Assembling
    • Notions of visual harmony and aesthetics
    • Artistic trends

Further conditions to complete the project

Youth Fusion provides:

  • All the supplies needed in a sewing workshop, such as sewing machines, fabrics, scissors, irons, etc.
  • A $500 budget for purchases needed for the line

L'école fournit :

  • A permanent room or large secure closet that meets the project’s requirements
  • 2 large standing tables and a sheet of plywood (4x8 feet)
  • Purchases that exceed the $500 budget allocated by Youth Fusion for the line
  • Snacks offered to the participants in after school activities
Exhibition Design
Design
Exhibition Design
Montreal area, Eastern Quebec, Abitibi-Témiscamingue
High school grades 1 to 5
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 1 class, max 2 classes
Number of hours per week*6 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

HIGH SCHOOL GRADES 1 TO 5
This program provides students with the opportunity to become more familiar with the world of museums and
everything involved in producing an exhibition. To this end, students are led to create art works and to prepare
their own exhibition space within a museum, which they will design through virtual 3D modeling. Students are
first introduced to various artistic styles and techniques, such as painting, drawing and sculpture, and they
create the concept of their exhibition and art works around a given theme. Lastly, the students organize and
participate in their own opening event.

Project's tangible results

  • Création d’œuvres individuelles et collectives
  • Design et présentation d’une exposition au sein d’un musée ou d’une galerie
  • Participation à un vernissage
  • Design d’une exposition virtuelle

Fundamental Competencies

  • Self-awareness
  • Open-mindedness
  • Collaboration
  • Critical thinking
  • Creativity

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
  • Mathematics
    • Geometry
    • Arithmethic
  • Technology and computer science
    • Computer software
    • Use of ICTs
    • Technological tools
    • Search engines
  • History
    • History of art and design
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Visual arts
    • Artistic trends
    • Exploration of mediums
    • Art theory
    • Assembling
    • Technical drawing
    • Notions of visual harmony and aesthetics
    • 2D and 3D design
    • Graphic design
    • Aesthetics

Further conditions to complete the project

L'école fournit :

  • Accès à un local informatique
  • Accès à du matériel d’artiste
  • Espace de rangement sécuritaire pour entreposer le matériel nécessaire au projet ainsi que les travaux des jeunes
  • Local avec un projecteur
  • Local avec un lavabo serait un atout
  • Une implication financière de l’école pour l’achat de matériel d’art pour la conception-réalisation des œuvres des élèves (±400$ pour l’ensemble des classes participantes)
Environmental Design
Design
Environmental Design
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Outaouais
Elementary grades 4 to 6
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Outaouais
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 1 class, max 3 classes
Number of hours per week*6 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Elementary 5 – 6
High School 1 – 5

This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. To do so, students conduct an environmental analysis as well as a public consultation. They then design their project thanks to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.

Project's tangible results

  • Production of a development project on school ground
  • Production of a model and a blueprint
  • Organization of a local event to introduce the new development to the community

Fundamental Competencies

  • Collaboration
  • Sense of citizenship
  • Organizational skills
  • Solving problems
  • Creativity
  • Multiliteracy

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Mathematics
    • Geometry
    • Arithmethic
    • Statistics
  • Ecology and environment
    • Local environmental issues
    • Ecological footprint
    • Global environmental issues
  • Geography
    • Geographic life cycle of a product
    • Cartography
    • Local geography
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Public consultation process
    • Decision-making process
  • Visual arts
    • Technical drawing
    • Notions of visual harmony and aesthetics
    • 2D and 3D design
    • Assembling

Further conditions to complete the project

Youth Fusion provides:

  • A financial contribution for the purchase of design and building supplies

The school provides:

  • A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as January) including the help of a trained and qualified technician or staff member to supervise the work
  • Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
  • A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material costs
  • Access to a computer lab, for digital design and presentation material development
Environmental Design
Design
Environmental Design
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Outaouais
High school grades 1 to 5
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario, Outaouais
Type of classroomRegular, Special education, Localized
Activity periods per week, per class
Number of classes per schoolmin 1 class, max 3 classes
Number of hours per week*6 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 3000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Elementary 5 – 6
High School 1 – 5

This program provides students with the opportunity to explore the field of environmental design, which undertakes to impact the living spaces of citizens by putting environmental and social concerns at the heart of its practice. Students design and carry out an environmental design project in order to create a legacy for both their school and neighbourhood communities. To do so, students conduct an environmental analysis as well as a public consultation. They then design their project thanks to 2D and 3D drawings, whether by hand or with a computer, as well as models and photomontages, which will ultimately lead to the actual construction of the project.

Project's tangible results

  • Production of a development project on school ground
  • Production of a model and a blueprint
  • Organization of a local event to introduce the new development to the community

Fundamental Competencies

  • Collaboration
  • Sense of citizenship
  • Organizational skills
  • Solving problems
  • Creativity
  • Multiliteracy

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Mathematics
    • Geometry
    • Arithmethic
    • Statistics
  • Ecology and environment
    • Local environmental issues
    • Ecological footprint
    • Global environmental issues
  • Geography
    • Geographic life cycle of a product
    • Cartography
    • Local geography
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Public consultation process
    • Decision-making process
  • Visual arts
    • Technical drawing
    • Notions of visual harmony and aesthetics
    • 2D and 3D design
    • Assembling

Further conditions to complete the project

Youth Fusion provides:

  • A financial contribution for the purchase of design and building supplies

The school provides:

  • A room (and/or a carpentry available on site) where supplies and building materials can be stored and where construction can begin (must be available at least as early as January) including the help of a trained and qualified technician or staff member to supervise the work
  • Logistics involved in ordering as well as receiving the supplies, and pays all the invoices. It will be reimbursed at the end of the year by Youth Fusion, upon presentation of the relevant receipts
  • A contribution in the project, whether financially to increase the total amount given to the project or through local contacts to companies that can provide contracting and design support, with reduced material costs
  • Access to a computer lab, for digital design and presentation material development
Entrepreneurship
Leadership & Entrepreneurship
Entrepreneurship
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
Elementary grades 3 and 4
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 1 class, max 2 classes
Number of hours per week*----
Project integration in the schoolIn class + option of extension after school
Project cost$ 2000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Grade 3–4

This project aims to develop students’ entrepreneurial spirit through the design, management and realization of a project based on an annual theme. Within a playful environment, students follow the various steps outlined for the creation of a project in order to produce added value in their school environment.

Grade 5–6

This program aims to introduce students to the field of entrepreneurship by letting them experience the day-to-day reality of a business that operates in a field they are passionate about. Looking to create a business that will be an added value to their neighbourhood or school community, students take on every step involved in its creation. Throughout the project, students improve their grasp of business-related knowledge, such as its vocabulary as well as financial and promotional plan development, while learning to manage the day-to-day operations of a business.

Project's tangible results

  • Complete the project’s creation outline
  • Design and produce the entrepreneurial project
  • Possibility of simulating presentations designed to attract investors

Fundamental Competencies

  • Collaboration
  • Solving problems
  • Multiliteracy
  • Organizational skills
  • Creativity
  • Researching and processing information

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Mathematics
    • Financial math
    • Statistics
  • Technology and computer science
    • Computer software
    • Search engines
    • Use of ICTs
  • History
    • History of entrepreneurship
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Economics, finance and entrepreneurship
    • Financial literacy
    • Organization and projet management
    • Entrepreneurial concepts
    • Economics concepts
    • Marketing
    • Budget management
    • Small business
    • Business models

Further conditions to complete the project

The school provides:

  • A room for the project coordinator would be beneficial
  • Access to a sufficient number of computers to allow students to complete the business plan and graphics
Entrepreneurship
Leadership & Entrepreneurship
Entrepreneurship
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
Elementary grades 5 and 6
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 1 class, max 2 classes
Number of hours per week*8 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 2000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Grade 3–4

This project aims to develop students’ entrepreneurial spirit through the design, management and realization of a project based on an annual theme. Within a playful environment, students follow the various steps outlined for the creation of a project in order to produce added value in their school environment.

Grade 5–6

This program aims to introduce students to the field of entrepreneurship by letting them experience the day-to-day reality of a business that operates in a field they are passionate about. Looking to create a business that will be an added value to their neighbourhood or school community, students take on every step involved in its creation. Throughout the project, students improve their grasp of business-related knowledge, such as its vocabulary as well as financial and promotional plan development, while learning to manage the day-to-day operations of a business.

Project's tangible results

  • Development of a comprehensive business plan
  • Actual launch of businesses
  • Possibility of simulating presentations designed to attract investors
  • Daily management of the business' activities

Fundamental Competencies

  • Collaboration
  • Solving problems
  • Multiliteracy
  • Organizational skills
  • Creativity
  • Researching and processing information

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Mathematics
    • Financial math
    • Statistics
  • Technology and computer science
    • Computer software
    • Search engines
    • Use of ICTs
  • History
    • History of entrepreneurship
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Economics, finance and entrepreneurship
    • Financial literacy
    • Organization and projet management
    • Entrepreneurial concepts
    • Economics concepts
    • Marketing
    • Budget management
    • Small business
    • Business models

Further conditions to complete the project

The school provides:

  • A room for the project coordinator would be beneficial
  • Access to a sufficient number of computers to allow students to complete the business plan and graphics
Entrepreneurship
Leadership & Entrepreneurship
Entrepreneurship
Montreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
High school grades 1 to 5
  • Project details
  • Program description
  • Tangible results
  • Fundamental competencies
  • Disciplinary skills
  • Additional conditions
RegionsMontreal area, Eastern Quebec, Abitibi-Témiscamingue, Ontario
Type of classroomRegular, Special education, Localized
Activity periods per week, per class2 consecutive class periods or a minimum of 2 periods per week per group
Number of classes per schoolmin 1 class, max 2 classes (1 regular class max or 2 special education classes max)
Number of hours per week*8 hours
Project integration in the schoolIn class + option of extension after school
Project cost$ 2000

* The weekly maximum number of hours will be divided within the school, based on the number of class taking part in the project

Grade 3–4

This project aims to develop students’ entrepreneurial spirit through the design, management and realization of a project based on an annual theme. Within a playful environment, students follow the various steps outlined for the creation of a project in order to produce added value in their school environment.

Grade 5–6

This program aims to introduce students to the field of entrepreneurship by letting them experience the day-to-day reality of a business that operates in a field they are passionate about. Looking to create a business that will be an added value to their neighbourhood or school community, students take on every step involved in its creation. Throughout the project, students improve their grasp of business-related knowledge, such as its vocabulary as well as financial and promotional plan development, while learning to manage the day-to-day operations of a business.

Project's tangible results

  • Development of a comprehensive business plan
  • Actual launch of businesses
  • Possibility of simulating presentations designed to attract investors
  • Daily management of the business' activities

Fundamental Competencies

  • Collaboration
  • Solving problems
  • Multiliteracy
  • Organizational skills
  • Creativity
  • Researching and processing information

Disciplinary skills

  • Subject
    • Concepts
  • First language
    • Writing
    • Reading
    • Oral communication
  • Mathematics
    • Financial math
    • Statistics
  • Technology and computer science
    • Computer software
    • Search engines
    • Use of ICTs
  • History
    • History of entrepreneurship
  • Politics, democracy and citizenship
    • Social impacts
    • Democratic process
    • Decision-making process
  • Economics, finance and entrepreneurship
    • Financial literacy
    • Organization and projet management
    • Entrepreneurial concepts
    • Economics concepts
    • Marketing
    • Budget management
    • Small business
    • Business models

Further conditions to complete the project

The school provides:

  • A room for the project coordinator would be beneficial
  • Access to a sufficient number of computers to allow students to complete the business plan and graphics

HOW TO NAVIGATE ON THE PLATFORM: STEP-BY-STEP:

For any questions, please contact projets@fusionjeunesse.org

School management
  1. Review the selection submitted by your school staff and/or use the search filters to review the Youth Fusion project offer.
  2. Once you have made your selection, fill the Application form and make sure you review all the essential and additional conditions for the selected projects. You you apply for more than one project, you can submit the form either separately or in a single application.
Teachers and school staff members
  1. Select the filters that apply to your class (region, school level, etc.) under the All projects tab.
  2. Browse the list of offered projects and review their characteristics.
  3. Click on the check mark (√) to add a project to your selection.
  4. Once you have completed your selection, go to the My selection tab and click on Submit my selection to share your wish list with your school management.

Youth Fusion Formula

Youth Fusion has developed an effective and innovative model, based on an experiential pedagogical approach, which promotes the development of fundamental skills and helps students to develop fully as individuals on a personal, a professional and a social level.
To do this, Youth Fusion hires students from higher education institutions as project coordinators. Project coordinators work 32 to 34 weeks during the school year, 10 to 30 hours per week, in schools during class and extracurricular time, among at-risk youth. They implement educational projects in four different fields (arts, science & engineering, design, leadership & entrepreneurship).The coordinators therefore set up projects related to their field of study for primary and secondary students. In doing so, the coordinators naturally develop meaningful relationships with their students, demonstrating the value and importance of academic perseverance and educational skills.
The coordinators therefore set up projects related to their field of study for primary and secondary students. In doing so, the coordinators naturally develop meaningful relationships with their students, demonstrating the value and importance of academic perseverance and educational skills.
Youth Fusion also develops meaningful relationships with the industries that are linked to our programs and that give their employees the opportunity to become mentors for the young students who participate in our projects.As part of program-related activities, industry mentors have the opportunity to transfer their knowledge and offer their experience advice to students. They are attentive and open to the educational development of young people and they contribute to the future of our economic environment by making students discover the different aspects related to their profession.By implementing projects that focus on experiential learning, by creating ongoing links between different school environments, industry and the community, Youth Fusion is proud to contribute to school perseverance, employability and civic engagement.

Modèle Fusion Jeunesse

GENERAL CHARACTERISTICS OF
YOUTH FUSION PROJECTS

WHAT IS A YOUTH FUSION PROJECT ?

  • Completion of a tangible project developed by students throughout the school year
  • Weekly activities carried out mainly in class, spread out over ±34 weeks
  • Integration of numerous fundamental and disciplinary competencies
  • Development of students’ employability potential and professional interests
  • Company visits or other relevant outings may be organized, in collaboration with the teacher

OUR STAKEHOLDERS

Project coordinator :
  • Post-secondary student or recent graduate specialized in a project-related field
  • In charge of preparing and moderating activities, assisted by the teacher
Mentor :
  • Presentation of completed projects
  • Occasional presence to take part in activities and talk with the students

END-OF-YEAR EVENT

Taking part in a year-end event, which includes a variety of activities for the students, such as :
  • Presentation of completed projects
  • Participation in various challenges (demonstrations or competitions) related to the projects
  • Numerous awards presented
  • Great gathering of all young participants, Youth Fusion’s wide-ranging community

 

KEY COMPONENTS FOR THE SUCCESSFUL
COMPLETION OF YOUTH FUSION PROJECTS

  • The ongoing involvement of participating students toward the completion of the project is mandatory
  • The teacher or educational representative commits to the project for the entire school year and teams up with the
    Youth Fusion coordinator.
  • The teacher contributes to the preparation of in-class activities and is actively involved in moderating alongside
    the coordinator
  • The school’s management works to facilitate the project’s classroom integration by being flexible with regards to
    the teacher or educational representative’s schedule as well as by providing access to suitable rooms.
  • Workshops must be held each week to reach the project’s goals.
  • The school’s management conducts regular follow-ups with the teacher, educational representative and coordinator
    and, when needed, the project manager.
  • All costs related to student trips are at the expense of the school administration, unless otherwise stated.
    Additional support is available for schools outside of the Montreal metropolitan area

Frequently Asked Questions

What is Youth Fusion’s mission?

A recipient of many awards, Youth Fusion is a charitable organization whose mission is to contribute to youth perseverance, employability and civic engagement by implementing innovative experiential learning projects that create ongoing connections between school environments and the community. Every week, we support 15,000 young people in more than 250 schools in rural, urban and Aboriginal areas, with the goal for each of them to realize their educational success by discovering, cultivating and developing their abilities, with the support of the school and community ecosystem.

What is the nature and duration of a Youth Fusion project?

The essence of the work is about the realization of a concrete project developed by the young students throughout the school year during weekly activities, carried out mainly in class, distributed on ± 34 weeks. It is an integrative project, structured by a pedagogical framework, in which many fundamental and disciplinary skills are involved. The project develops the employability potential and the professional interests of young people. It also offers the possibility of business visits or other relevant external outings organized in collaboration with the teacher.

What is the role of the project coordinator?

The project coordinator hired by Youth Fusion is a university student or a recent graduate specializing in a field related to the project. As an expert in his program, he/she is responsible for the preparation and animation of activities related to the Youth Fusion educational framework. He/She facilitates the development of technical skills and guides young students through the various stages of the project implementation. He/She also plans the project throughout the year, including logistical components such as assessing accommodation and equipment access requirements as well as outing planning and mentor attendance. To do this, the project coordinator establishes an effective communication channel with the educational respondent (teacher or other staff member) and the program manager.

What is the role of the educational sponsor who is involved in a Youth Fusion project?

As an expert in pedagogy, the role of the teacher is to team up with the project coordinator to provide good classroom management and support during activity sessions. When the activities are being planned, the educational sponsor proposes modifications to improve the workshops in order to achieve his/her educational objectives, such as the integration of school subjects and work to be evaluated. He/She also assists the coordinator in meeting the logistical and administrative needs of the project, such as organizing outings and events and obtaining parental authorization.

What is the role of the mentor?

In order to obtain a better training-employment adequacy, the Youth Fusion model favors the contribution from project-related industry professionals as mentors. Occasional participation in workshops is distributed throughout the year according to the relevance of the interventions. The mentor communicates their passion and uses their expertise, skills and knowledge to support the students. He/She can intervene between 10h and 15h during the school year and is invited to the event of end of year.

What are the 14 core competencies of Youth Fusion?

Fundamental skills represent different skills that are developed and used across the board in all spheres of life. They enable everyone to develop fully as individuals on a personal, professional and social level in order to fully learn from their lived experiences as well as to achieve their goals throughout their life.
In order to deepen the impact of the projects with the young people with whom the coordinators intervene daily, in all its programs, Youth Fusion tries to stimulate the constant and progressive development of 14 fundamental competencies.
The 14 fundamental competencies are the following:

  • Self-awareness
  • Self-care
  • Open-mindedness
  • Sense of ethics
  • Sense of responsibility
  • Collaboration
  • Sense of citizenship
  • Organizational skills
  • Researching and processing information
  • Critical thinking
  • Problem solving
  • Multiliteracy
  • Communicating effectively
  • Creativity
What is the end-of-year event organized by Youth Fusion?

The end-of-year event, which usually takes place in May, brings together all the young participants that form the large Youth Fusion community. It provides an opportunity for all students to present year-round projects, participate in various project-related (demonstrative or competitive) challenges, and win numerous awards. To view the promotional video made during our first festival, please click on the following link: Festival Education of the Future 2018.

What is the deadline to submit a project application?

The deadline to submit a project application is the 21 June 2019.

When will the school receive confirmation of acceptance of the project application?

Youth Fusion will forward confirmations to school principals in August 2019.

What is the cancellation policy following a project request for the year 2019-2020?

The deadline to cancel a project without penalty is September 6th, 2019. Thereafter, in the event of cancellation of the project by the school, a penalty of 300$ will be incurred to cover the administrative costs related to the preparation of the projects, including, but not limited to costs related to recruiting, signing a contractual agreement and training project coordinators.

What is the start date for projects in schools?

The projects will begin in the weeks following the training of the coordinators, i.e. during the month of October.

Is the maximum number of hours per week divided among the different participating classes?

Yes. The maximum number of hours per week in the school will be divided according to the number of classes participating in the project. The number of hours a project coordinator will attend for an individual class is specified for each program in the ACTIVITY PERIODS PER WEEK.

Will the project cost be billed to the school or the school board?

The project cost is usually billed to the school, except in the case of a different agreement with the school board. After the start of the projects, Youth Fusion will send a bill to the school board’s finance department. This process allows your network to be aware of all the projects that are taking place for the school year. If applicable, the cost of the projects will then be billed to the school.

Are there any additional costs that may be charged by Youth Fusion for the project?

Additional costs, if any, are detailed for each program in the ADDITIONAL CONDITIONS section and are generally used to cover the purchase of project-related material.

YOU ARE A TEACHER OR A SCHOOL STAFF MEMBER?

Suggest these projects to your school’s management

Send your Youth Fusion project selection and the application form to a member of your school’s administration.

Submit my selection

YOU ARE A SCHOOL PRINCIPAL OR OTHER MEMBER OF THE ADMINISTRATION TEAM?

Submit an application form

If you represent the school administration and wish to apply for Youth Fusion projects for the 2019-2020 school year, click on the link below and you will be redirected to the online application form

Application form